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« on: February 06, 2010, 02:10:32 PM » |
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In order to help you add your favorite chapter to EX i've decided to share the source files for the marine skins. This should make it much easier to re-brand the EX Ultramarines to other chapter colors and symbols. You can get the skins in Photshop's PSD format hereor in Paint Shop Pro's .PSPIMAGE format hereEach zip file is about 25MB. If we get some good re-skins posted here i'll look into including them in the main mod.
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« Last Edit: February 22, 2010, 07:57:41 PM by ChromeAngel »
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« Reply #1 on: February 06, 2010, 03:33:35 PM » |
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Thanks, I hope there'll be lots of awesome skins <3 This reminds me, someone brought up that the personal spraypaint could be used as emblem on the shoulder guard. 
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« Last Edit: February 06, 2010, 03:49:36 PM by Sherbie »
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« Reply #2 on: February 06, 2010, 10:18:14 PM » |
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this is great, now everyone can skin their own chapters  good work sir!
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« Reply #3 on: February 10, 2010, 06:49:27 PM » |
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I'd love to try this but when I convert it to a .vtf ingame I can see the color changes I made but it is with a checker pattern. Any idea what is causing this? Thanks
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« Reply #4 on: February 10, 2010, 07:03:17 PM » |
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I'd love to try this but when I convert it to a .vtf ingame I can see the color changes I made but it is with a checker pattern. Any idea what is causing this? Thanks
Could be to do with the specular map reflections or translucency related. Can you attach a screenshot?
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« Reply #5 on: February 10, 2010, 07:08:39 PM » |
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I may have fixed it, lets find out
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« Reply #6 on: February 10, 2010, 07:12:53 PM » |
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Oh wow I am dumb. I renamed the vtf to be paired with the wrong vmt so im sure thats what screwed it up
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« Reply #7 on: February 10, 2010, 07:40:06 PM » |
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Ok I didn't fix it. I am completely new to this so this is pretty much just a recolor. I decided to try to make the black consul. Here are some: http://s385.photobucket.com/albums/oo296/VanillaDM/space%20marines/ChromeAngel picture with the dead marine is what i was talking about. This is something to do with reflecting light because they show up more in different lighting environments. Also I haven't done the one knee yet lol.
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« Reply #8 on: February 10, 2010, 07:57:56 PM » |
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You have permission to use the "Modify" button ^my chest.vtf looks like this "VertexLitGeneric" { "$basetexture" "player\marine\ultramarine\chest" "$bumpmap" "player\marine\chest_normal" "$envmap" "env_cubemap" "$envmaptint" "[0.6 0.6 0.6]" "$normalmapalphaenvmapmask" 1 "$model" 1 "$surfaceprop" "metal" }
So it should be getting the reflection from a nearby env_cubemap, with the intensity set by the transparency of the normal map (which i'm hoping you have left alone) multiplied by 0.6. now if all you changed was "$basetexture" to "player\marine\black_consul\chest" then is would probably happen to Ultramaines too, it's just easier to spot now because the reflection is on a black background.
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« Reply #9 on: February 10, 2010, 08:23:57 PM » |
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I see, and I apologize about the triple post ^_^.
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« Reply #10 on: February 12, 2010, 05:42:42 PM » |
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Hey, maybe I could try an angry marine skin, once I've got some time!
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If you walk down the street, a smile on your face, somebody is bound to come up to you and say; "What's so funny, mother******?"
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« Reply #11 on: March 28, 2010, 01:33:04 AM » |
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I am not quite familiar with the 40k universe, could you recommend me some chapters to try to make? Also as a bonus maybe devs/contributers should get special armor? 
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« Reply #13 on: March 28, 2010, 06:56:12 PM » |
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You could also alternated teams per wave for example ultramarines start then crimson fists come to reinforce them then ultramarines reinforce etc..
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« Reply #14 on: March 28, 2010, 09:31:48 PM » |
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AFIAK Each chapter have their own territories to look after. It's pretty rare that situation is bad enough that two or more chapters have to be deployed to the same battlefield.
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