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Exterminatus - Rival Species 2
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Typheron
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AI controlled units
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Topic: AI controlled units (Read 38977 times)
Aurelious
Guardsman
Posts: 7
AI controlled units
«
Reply #15 on:
April 04, 2007, 02:15:57 PM »
will this ballancing of gaunts/grenades also come into play regarding the ranking of the opposing team?
like very well experienced tyranid players going up against newer marine players and the marines having access to a bit more equipment?
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eathwatch: relax sounds more morbid than it actually is
Typheron
Moderator
Marine Chaplain
Posts: 939
AI controlled units
«
Reply #16 on:
April 04, 2007, 03:01:04 PM »
ignore all metion of guants/grenade balance. It has been dropped in favour of a more simple system as we have learned quite a bit from our alpha tests in how things work.
Equipment is gained by earning it for both teams at the moment.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
ChromeAngel
Administrator
Marine Chaplain
Posts: 1267
AI controlled units
«
Reply #17 on:
April 04, 2007, 03:01:49 PM »
In order to keep things relatively simple the balancing will only use the number of players, rather than trying to rank them. In the first version at least. We could always add in a level of player ranking later if necessary.
Typheron is right in saying that in general upgrades have to be earned, however these particular ones have not been added to the alpha builds yet, which might be causing some confusion. This feature is actually one of the last items on the development plan because it rely on much of the other parts being done first.
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