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Author Topic: My map idea and possible project  (Read 44629 times)
The Vastator
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« Reply #15 on: April 23, 2006, 11:15:33 PM »

sorry, I didn't saw that you uploaded some screenshot of your map (the red sky is IMPRESSIVE, good work!)...
I was talking about Typh's shot.
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ver vigilant!

ChromeAngel
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« Reply #16 on: April 24, 2006, 09:31:54 AM »

Quote from: "DJ Arendee"
Chrome, do you think you could make me a blend texture, Blending from the sand half of nature/blendrocksand004a, to nature/dirtfloor005b..?


Yes.  Try this http://www.chromeangel.co.uk/Exterminatus/ex_blendarendeesand001a.zip

Edit : This should work as desired now.
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DJ Arendee
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« Reply #17 on: April 25, 2006, 09:06:31 PM »

Awsome thanks! It looks almost as if I used a scorch decal. Better than I expected.
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DJ Arendee
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« Reply #18 on: June 26, 2006, 07:04:08 AM »

I just read the news, and it said something about the maps needing to form a big city. Does that mean I shouldn't finish what I have made?
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Typheron
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« Reply #19 on: June 26, 2006, 04:55:36 PM »

no, finish it.

see whats gonna happen is all maps will be used somewhere, its a big city, plenty of space for things and given we have only a few bits planned in detail theres still lots of space.

all maps will be taken and added to the city plan depending on what they contain. Also given that were just starting to masterplan it its highly possable that your map will be used as a focal point in the overall city.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

DJ Arendee
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« Reply #20 on: July 03, 2006, 06:17:18 AM »

Ok well I have an update to post on the map.

I am going to college soon and doubt I will have time to work on it like I planned. (Its a Military Academy, No Life Allowed).

I have worked on the map a little more, and have finished about one half of all of the geometry. Though, it doesn't have shafts of light, or anything of that nature that I wanted to add, (It has craters, however) I will get back to it eventually and soup it up a bit.

Chromeangel stated that a map developer's kit would be made and would contain models of tyranid and space marine props. The sooner I got this, the more inspired I would be to finish the map.

But seeing as how you have a lot of work on your hands with coding and balancing, I won't rush you.

But I do feel that if we have some sort of in-game screenshots, and a variety of maps to look at, it would make the game more interesting and would generate more people following it.

So I will continue to visit the sight, and would like to know of a developers kit in the future.
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Typheron
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« Reply #21 on: July 03, 2006, 12:32:40 PM »

the Map developers kit has in fact been made, i know i have a copy of it.

the provblem is that the entities that EX is using are being updated every time chrome issues a patch to the main alpha. Last time the way the dropships worked had to be changed, thus changing the nature of the spawn point.

Mapping will start in ernest when the main code, and more specifically the entities are finished to the point where their not liable to change every week.

We have a plan of the whole city chrome did, and which ill probably flesh out at som point (archiect you know, i understand these things, kinda).
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

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