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Typheron
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Tyranid Access All areas, where are the problems?
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Topic: Tyranid Access All areas, where are the problems? (Read 14808 times)
Typheron
Moderator
Marine Chaplain
Posts: 939
Tyranid Access All areas, where are the problems?
«
on:
January 23, 2011, 10:05:33 PM »
Ok, so there are areas of many maps where tyranids have problems with access, many of the tunnels on spacehulk suffer from this in the upper area.
So this thread is about finding these places and pointing them out. I will then get in there and begin fixing the issues (if i have not done already, some of the maps have been updated but are awaiting a patch).
If you can include a screenshot of the area too it would be very helpful.
Begin!
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
inespie
Guardsman
Posts: 18
Re: Tyranid Access All areas, where are the problems?
«
Reply #1 on:
January 27, 2011, 06:31:18 PM »
tunnel with Gas station on the thundermap. the fex, zoa and lictor are stuck to get in, and only the fex for get out. sometime he is blocked prone where they would be able to run ( in the road )
The heavy door in Hive map. sometime the upper side of the door open, alowing the fex to run into. many time not. this door is ruining the map, the marine have 2 entrance to this room too...
«
Last Edit: February 02, 2011, 01:44:52 PM by inespie
»
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Typheron
Moderator
Marine Chaplain
Posts: 939
Re: Tyranid Access All areas, where are the problems?
«
Reply #2 on:
February 02, 2011, 04:15:04 PM »
Fixed: Thunderhawk Fuel Station Tunnel
Fixed: Hive Piperoom Door
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
Farseer
Testers
Marine
Posts: 130
Re: Tyranid Access All areas, where are the problems?
«
Reply #3 on:
February 03, 2011, 04:07:55 PM »
in Spacehulk, the first space marine spawn, which later becomes the nid spawn point, the corridor from that room which leads outside forces thropes and fexes (lictors too i think) to duck while exiting... and not by a small amount either, you have to crawl your slow ass out of there until you reach the rocky area, if this could be fixed that would be lovely.
well, spacehulk isnt the friendliest map to nids.... lots of places are like that. but that small area really hinders heavier Nids (unless thats intended), making nid players pick the smaller classes (not all the time).
Also, the nid Entrance into the tunnel on thunderhawk seems a bit small, lictors, fexes and thropes have to duck to get in there, if you could cut a bit more at the top it would work. (If its what inespie had suggested and has been fixed, then no need)
ill try to remember more.
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Eldar FTW!
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