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Nqss
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« Reply #15 on: May 06, 2011, 09:02:47 PM »

http://img576.imageshack.us/img576/2739/texturetest0000d.jpg
new textures for the map
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Stahlhagel
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« Reply #16 on: May 06, 2011, 11:14:07 PM »

told ya youd make it Wink  and it looks awesome, continue in that direction and it will be epic
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« Reply #17 on: May 07, 2011, 10:43:39 AM »

+3 new textures
http://img52.imageshack.us/img52/5241/texturetest0001.jpg
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« Reply #18 on: May 07, 2011, 09:23:40 PM »

When I first saw this thread I thought it was a bad idea to set a map on an ice world, purely because of the lack of snow textures.  Looks like you've overcome that hurdle though.  After the issue with the art in HiveCity I have to ask, did you make these textures yourself or are they from another mod?

I really liked the gothic fortifications and the icicles in the initial version, I hope they will find their way back somehow.

From a design perspective a large number of objectives sounded particularly challenging.  To have that many objectives, with a full set of spawn points would require a vast amount of space.   I'd be interested to hear what tricks you learned from studying the big EP2 maps.
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« Reply #19 on: May 07, 2011, 09:37:19 PM »

When I first saw this thread I thought it was a bad idea to set a map on an ice world, purely because of the lack of snow textures.  Looks like you've overcome that hurdle though.  After the issue with the art in HiveCity I have to ask, did you make these textures yourself or are they from another mod?

made myself (there is no credits to other people), here the images i've used
camo net (was a hell of a work to make it repeatable)
http://www.cepolina.com/photo/object/rope/4/rope_net_pink.jpg
http://www.seattlefabrics.com/Urban%20Camo%20in%20Double%20Circular%20Knit.jpg
ice
http://aceinfowayindia.com/blog/wp-content/uploads/2009/12/snow-textures-5.jpg
snow
http://fc01.deviantart.net/fs26/f/2008/102/f/4/snow_texture_by_discordiA_stock.jpg
and others , i cant find all the source images


I really liked the gothic fortifications and the icicles in the initial version, I hope they will find their way back somehow.
there will be different , because i found pretty much trouble with them
From a design perspective a large number of objectives sounded particularly challenging.  To have that many objectives, with a full set of spawn points would require a vast amount of space.   I'd be interested to hear what tricks you learned from studying the big EP2 maps.
learned how to do this kind of map , their way of use , of desplacements
http://media.moddb.com/images/members/1/300/299427/sp_forest010007.jpg
http://media.moddb.com/images/members/1/300/299427/sp_forest020020.jpg
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« Reply #20 on: June 16, 2011, 10:01:10 AM »

okay
a this time im working on my diploma
last project before leaving my college
so i'll be back when im done there

im still having some issues of creating maps gameplay.
i really want it be interesting , but its harder then i thought
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« Reply #21 on: June 22, 2011, 06:19:47 PM »

Diploma is protected with highest mark
back on the work
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« Reply #22 on: June 23, 2011, 12:31:41 PM »

new texturies
Empera Protects
http://img833.imageshack.us/img833/6515/prefabwall0000.jpg
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ChromeAngel
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« Reply #23 on: June 24, 2011, 08:45:53 AM »

Congratulations on the diploma grade.

The standard looks a bit empty, perhaps you can add some more heraldic symbology to the background.  Also bear in mind that red and black is associated with the Tyranid team in EX, with blue and gold details being the Imperial colours.

When I needed a badge for the imperial guard insignia I combined Bahl's forum avatar with my own and put a star-burst behind them to cook up a fairly reasonable piece of heraldry.  Would that be fitting for your banner?
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« Reply #24 on: June 24, 2011, 09:16:12 AM »

this is not standart of space marines or imperial guards
this is just environment flags for imperial structures
you know , like a flag of countries on thier buildings
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« Reply #25 on: June 24, 2011, 08:39:37 PM »

http://img40.imageshack.us/img40/7923/prefabwall0001.jpg

gothic wall
arch and window
original non-edited images taken from free-texturies sites

ignore rocks on bg , i fucked up a little with normals , will fix it
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« Reply #26 on: June 24, 2011, 10:07:13 PM »

alright
after digging into valve textures i got better normal maps
and improved mine textures , one of the ice textureis are now looks almost exactly as i wanted - transparent with reflections
 http://img651.imageshack.us/img651/6802/texturetest0002.jpg
http://img99.imageshack.us/img99/2715/texturetest0003.jpg
http://img94.imageshack.us/img94/9174/texturetest0004.jpg
http://img146.imageshack.us/img146/2699/texturetest0005.jpg
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« Reply #27 on: June 24, 2011, 11:11:54 PM »

ORNAMENTS
made of gothic ornament with lion
imperial skull
imperial alternative aquila
http://img824.imageshack.us/img824/4645/texturetest0006.jpg
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« Reply #28 on: June 25, 2011, 12:11:30 PM »

The eagle in your ornament only has one head.
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« Reply #29 on: June 25, 2011, 12:25:24 PM »

yep , i miswritten ....
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