Pages: 1 2 [3]
Author Topic: Alpha 6.38 - Apothecary VS Biovore  (Read 49925 times)
ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #30 on: September 02, 2012, 07:48:23 PM »

After Action Report Alpha 6.36
The balance in this build felt good, nothing I would want to change there.  A few aesthetic glitches, but nothing that will take a week to fix.

Bugs
  • Medic chainsword not showing correct kill icon.
  • Veteran chainsword not showing correct kill icon.
  • Thrope warp bolt not showing correct kill icon.
  • Check plasma bolt not showing correct kill icon.
  • Impacts effects on players appear at center of mass not where hit.
  • Had a client crash changing from tarsis to city.  And another when joining the marine team immediately after a map change.  No MDMPs.

Minor niggle with the bolter intermittently firing two cases for one shot...

Gunguy asked for cross-hairs specifically for the Lictor.  I'd like to do one for the Fex too, but that would just take up most of the screen...
Logged

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #31 on: September 09, 2012, 08:08:38 PM »

After Action Report Alpha 6.37
Balance still feels good.  3v3 balance testing on city_conflict felt like a "proper game". Thrope is maybe a little bit OP for 2nd tier (add some console variables, so that can be tweaked during beta).

Bugs
  • One of the marine combo weapons (inferno?) was showing kills with the chainsword (this may be a problem since they are both technically the same weapon as far as the game code is concerned).
  • I could not see the inferno pistol beam from the 3rd person POV
  • On one occasion the plasma pistol combo appeared with an un-textured boltpistol in 1st person view.
  • Nqss was late connecting and experienced several crashed related to vphysics of player ragdolls.
  • The server crashed at one point, beacuse of a dying servo skull.
  • The melta beam staying on even after being dropped is back (maybe it was never fixed?).
« Last Edit: September 11, 2012, 08:01:26 PM by ChromeAngel » Logged

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #32 on: September 16, 2012, 09:13:56 PM »

After Action Report Alpha 6.38
Balance still feels OK.  Dark Marine was doing very well as a Thrope, I hope he can tell me what needs nerfing to make him suitable for tier 2.  We shot a load of servo skulls and the server stayed up, so the Emperor only knows what caused last weeks crash.  The plasma pistol combo seems fine.  The "groin cam" bug is still there,  i'm not too bothered it's low priority right now.

Bugs
  • New bug, ragdolls spawning at the origin.  I believe this my be a side effect of trying to fix Nqss ragdooll crashes from last week( which he still appears to be getting).  I am  thinking he as a bad model file somewhere.
  • Melta beams still aren't turning off for other players when dropped.   I may have to go back to the old beam effect (we can keep the impact).
  • The kill icon for the inferno pistol seemed clipped (check the bounds), but did appear separate from the chainsword kill type.

[edit]
Please vote in this poll ( http://www.40ksource.com/common/smf/index.php?topic=2811.0 ) to help me decide what to do about this melta beam bug.
[/edit]
« Last Edit: September 16, 2012, 09:27:04 PM by ChromeAngel » Logged

Dark Marine
Marine Scout
***
Posts: 81


View Profile
« Reply #33 on: September 17, 2012, 08:05:21 PM »

Quote
Dark Marine was doing very well as a Thrope, I hope he can tell me what needs nerfing to make him suitable for tier 2.

Its not easy for me to tell you what could be nerf on him. I think he is a more difficult class to play because he dies very quickly. To get the most kills yesterday I just calculated the movement direction of the enemy players to hit them. It needs a little bit skill to hit somebody with his normal shots, but with two hits the enemy is mostly down and I think thats ok. Terminators or heavy marines are killing him very easy.

I never found him OP. Maybe at first we should let him like he is and watching how the other players can handle him. Just my opinion.
Logged

Pages: 1 2 [3]
Print
Jump to: