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Author Topic: Imperial HUD concept  (Read 153803 times)
The Vastator
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« Reply #75 on: October 28, 2006, 12:08:42 PM »

great, because that looks awesome.... even better if you guys of the devteam can handle to produce a similar enemy tracking effect Cheesy
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ChromeAngel
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« Reply #76 on: October 28, 2006, 01:16:31 PM »

Quote from: "The Vastator"
great, because that looks awesome.... even better if you guys of the devteam can handle to produce a similar enemy tracking effect Cheesy


We could but tracking would probably be too effective in-game and unbalance it.  If we did a single player or coop verison later on it would be cool to have.

Watching the DC HUD in hi-res you can see the entire bottom of the screen is  taken up  by a mere compass,  not good use of screen space.

The digital scribble on the left hand side was un-intelligible letters and numbers to  me, it could have the heath/armor and ammo counts in there somewhere, but you wouldnt be able to keep track of it.

Just about the only usable part was the cool crosshair and prehaps the scanline effect.  Sad
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The Vastator
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« Reply #77 on: October 28, 2006, 01:34:04 PM »

well, the scanline is good.
Does the compass act as a radar also?
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Typheron
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« Reply #78 on: October 28, 2006, 06:26:44 PM »

indeally yes, compass overlay and CnC style tracking (mearly a box arround your target when its in full view and close enough) would be what we would want.

although were still designing it so
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