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« Reply #60 on: March 10, 2006, 12:21:29 AM » |
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You been watching Titanic again? 
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=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
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« Reply #61 on: March 10, 2006, 08:51:23 PM » |
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ermm noo :oops: ,nah i ent really but i spose its similar, Jack is the sergeant, the iceberg is the Carni ^^
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img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
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« Reply #62 on: March 10, 2006, 11:44:49 PM » |
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"Carni right ahead!" "Hard to- wait what?"
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=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
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« Reply #63 on: March 11, 2006, 12:51:36 AM » |
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hehehe.
had to post, it made me laugh.
as for the hud thing, you could have the bar below the triangle bits in a different colour.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #64 on: March 12, 2006, 08:22:03 PM » |
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Yeah, underwater action would be cool. I don't know if the SM thrusters for space-fighting in vaccum without gravity are strong enough to propel them through water, if not the SM would just walk slowly on the bottom, as the suit is way too heavy to swim with. Bolters are not pistols, they are actually small rocket launchers, as each bolt has it's own rocket propolution. That means that it can be firered underwater, but I don't think meltaguns would work under water, and certainly not flamers. Tyranids should be slowed down under water, but not much, and they have the advantage of being able to swim, not just walk on bottom. So water levels would give an advantage to Tyranids, but not a huge one. I guess it's possible to make the water level rise slowly, would be a cool event to have in a map. No fluff about how stamina is delt with. No, 'cause your body tells you when you are tired, you don't really need fancy equipment for that. Both Tyranids and SM are supposed to have superior physicts to normal humans, so I really wouldn't miss a stamina system, as they would seldom be exhausted. An elegant way to implement it would be to have breathing sounds that gets heavier and faster the more stamina you use. And we could make it so that the other players can hear your breathing too - making it easier to set up ambushes.
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #65 on: March 13, 2006, 02:09:59 PM » |
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Breathing sounds is a good idea. Or that "Auxillary Power" thing, that tries to combad the lactic acid that your muscles create when they are under-oxydated. A stamina bar is generally evil, and i would rather not see it. A marine or a nid are both crated to fight, not become tired. Hence, in a battle that lasts 20 minutes (you will change maps after that!) stamina should not be affected.
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« Reply #66 on: March 13, 2006, 02:20:22 PM » |
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I would say just leave stamina out of it, neither a marine or a nid is likely to get exhausted fast.
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« Reply #67 on: March 13, 2006, 04:54:05 PM » |
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marines can probaly go 100's of years without resting, they are designed for war, they dnt even need sleep, they just do it because it helps them work more efficiently
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img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
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« Reply #68 on: March 13, 2006, 06:40:37 PM » |
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Gameplay-wise i'd like everyone to be able to jump a bit and sprint occasionaly, but NOT to bunny hop all the time or use sprint continuesly (which is what you can get if you dont give them some kind of stamina).
I suppose we could just hurt them a little, if they jump too much or sprint too long :twisted:
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« Reply #69 on: March 13, 2006, 08:23:35 PM » |
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hurting works, slighly better than the old RS system where you just stopped after the stamina ran out.
perhaps a bar for stamina that you can use and once it runs out it cuts into your health, ths if you really really need to run, you can continue at the cost of your health.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #70 on: March 13, 2006, 11:25:53 PM » |
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perhaps a bar for stamina that you can use and once it runs out it cuts into your health, ths if you really really need to run, you can continue at the cost of your health. That's even worse than regular stamina :shock: Believe it or not, but Space Marines are NOT McDonalds addicts that gets heart attacks when jumping more than 2 times in a row, or running for a few minutes. They are superhuman athletes, with a servo-armor to enchance their strenght AND endurance. :evil: For bunnyhopping, I would say shake the accuracy so much that it's becomes useless for SM and the smaller shooting 'Nids. If meele Tyranids can evade by hopping, fine with me, should be easy enough to balance. The Warriors, Tyrant and Carnifex should not be able to fast-jump, make it so that they stand still for 2 sec to gather their strength before a jump. It is hard to jump when you are a big creature, actually elephant's don't jump at all. As for sprint, it would be realistic to shake the accuracy a few secs after stopping too, and adding tell-tale footstep sounds would discourage people from using it all the time.
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #71 on: October 27, 2006, 07:59:28 PM » |
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marines can probaly go 100's of years without resting, they are designed for war, they dnt even need sleep, they just do it because it helps them work more efficiently well i read from codex (or was it in the rulebook) that marines can fight for about half a year for no sleeping and eating. That means that it can be firered underwater, but I don't think meltaguns would work under water, and certainly not flamers.
in imperial guard codex there is a text about "promethium"(not sure about the name) and it says that this promethium which is used in flamers keeps burning even underwater. and now for this hud thing. i think that dc intro video is the best hud.
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quot;what is this green, shiny thing? well, it does not taste bad..."
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« Reply #72 on: October 27, 2006, 09:31:40 PM » |
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the issue with it is that this is a FPS game, you cant have all the fluff working cos it messes up the game balance.
shame really, but sometimes we have to screw things to get it to work
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #73 on: October 28, 2006, 08:07:33 AM » |
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The text messages should be in the lower third/quarter of the screen. The weapons could then be in the top left. I also think the triangular health bars etc. shouldnt be quite as high as they are. apart from that i think its really good. The simpler it is the better to avoid distraction but at that a good hud can also make gamplay better.
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« Reply #74 on: October 28, 2006, 11:12:17 AM » |
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although in saying all of this, we recently saw an actualy space marines internal view on the Dark Crusade intro movie, and i know chrome has got a hankering to do somethign like it.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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