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Author Topic: Mode Discussion - Synapse  (Read 202544 times)
Wolf
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« Reply #15 on: January 02, 2006, 04:44:42 PM »

but who in there right mind is ever going think of comparing NS to 40k
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The Vastator
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« Reply #16 on: January 02, 2006, 05:19:45 PM »

it's like comparing RS1 with Counter Strike.
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Wolf
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« Reply #17 on: January 02, 2006, 05:35:32 PM »

yup CS just dnt match up to RS
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migb
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« Reply #18 on: January 02, 2006, 09:42:49 PM »

Then WHAT would you compare it to?
Everything can be compared to something else!
Even though Tolkien was the very first in the Fantasy genre, his works can easily be compared to old myths and legends.

Face it, human marines hunting aliens have been made 1000 times before. The only reason I chose NS to compare it to was that it is actually a HL mod, just like this will be (OK, HL2 mod then).
Other things I could compare it to: Aliens the movies, Alien vs. Preaditor the game, Starship Troopers, Starcraft, even HL2 to an extend. Probably a lot I can't remember or haven't watched.

As I see it, Tyranids are the least original race in W40K, except for the Imperial guard. That means we actually need to focus on making it 40k-like, or risk making it looking too much like one of those other sci-fi worlds I've already mentioned.
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Wolf
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« Reply #19 on: January 02, 2006, 09:59:25 PM »

nonon, tyranids were original, remember 40k is around 30 years old now, thats older then HL, aliens all that stuff, SST has aliens, and the books were before 40k, but the aliens in that were very different, then made different in the film, as far as i know, 40k is one of the most original sources of alien races, the only other place i see aliens back then was space invaders!
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migb
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« Reply #20 on: January 02, 2006, 11:13:06 PM »

Quote from: "Wolf"
nonon, tyranids were original

I agree, they were original.
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Wolf
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« Reply #21 on: January 02, 2006, 11:15:15 PM »

jsut because there are many other things similar nowadays doesnt change the fact the this 40k mod is nothing like anything else, its not NS, its no AvP, its RS2 it has some issues that have never even bin tryed before in games
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migb
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« Reply #22 on: January 02, 2006, 11:20:13 PM »

And I'm not saying it WILL be like those, I'm saying it MIGHT be like those.
I'm just saying: "Be careful not to be too inspired by those other alien/xenos games"
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Wolf
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« Reply #23 on: January 02, 2006, 11:21:54 PM »

the idea of synapse in my opinion is completely original, ive never heard anything like it for an online game like this, if it works,i hope it works, then its gonna be one down right kick a** mod
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The Vastator
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« Reply #24 on: January 03, 2006, 11:15:43 AM »

I agree. The power of the mod is indeed the faculty of the tyranids to control and command the lesser tyranids. I didn't see anything like that in a multiplayer game.

I can understand, Migb, your toughts: but I think that the devs will difference enought the game from the others.
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migb
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« Reply #25 on: January 03, 2006, 01:09:34 PM »

Let's discuss numbers, then.
How many synapse creatures of each specie should there be, and how many followers should they have?
It's been suggested that there is 1 synapse creature player for 3 SM players, and that Lictors don't have minions, what about the rest?
I guess we could have Warriors as the "free" class, and Carnifexes (or Tyrants, if they get in the game) as the most restricted class.
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Razielk
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« Reply #26 on: January 03, 2006, 02:30:03 PM »

this is the hardest part of the synapse mode- knowing how to blance it.

it has been worked out using the TT points that 1 tyranid warrior and 2 gaunts is a match for 3 marines,  as soon as there is a carnifex using the same system, you would need a whole squad just for that one player, even without their ai gaunts.
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migb
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« Reply #27 on: January 03, 2006, 03:28:36 PM »

Hmm... 3 SM players vs 1 Tyranid means 3 marines vs. 3 nids. But 4 SM against 1 would mean 3 marines vs. 5 nids (1 synapse, 4 gaunts). 5 against one means 3 vs. 7 - bring on the horde!  :twisted:
Only problem is that too few would get the chance to play Tyranids - on a 18 player server it would be 15 marines and 3 'Nid players.  :?

Another thing... please informe the point cost of a Devastator marine, assault marine, captain, chaplain and terminators are at.
There got to be some way we can balance this!
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Razielk
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« Reply #28 on: January 03, 2006, 03:32:36 PM »

yeah there has to be a way, the trouble is finding it  Sad
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Wolf
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« Reply #29 on: January 03, 2006, 06:59:45 PM »

what are you ona  bout 5v1, u confused me, if its a full 18 man server, it will be 9 marines v 9 player controlled nids, the nids wud have maybe 2 gaunts with each of um, so 9 marines v 27 nids, that sounds good to me
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