Pages: [1]
Author Topic: Objectives  (Read 9406 times)
Scorp
Beta [Spacewolf]
Guardsman
**
Posts: 24


View Profile
« on: March 16, 2009, 06:13:29 PM »

Yo

I wondered what the Ex mod main objectives are? Because I have finally came up with a map concept, and wondered if the objectives are like TDM, or capture points etc. Please tell meh Cheesy
Logged

Typheron
Moderator
Marine Chaplain
*****
Posts: 939



View Profile WWW
« Reply #1 on: March 16, 2009, 07:52:15 PM »

There whatever you want them to be, although the easyest is a simple area capture chain, point to point.

Its effectivly an in/out gate triggered by an entity, simplist is a switch then linked to whatever you want.

As an example, the final objective on Disgite is a switch linked to a bunch of flame entities that trigger when you flick it, representing a bunch of gas canisters starting a fire to burn out the 'nids. it also locks out all other switches so the tyranids cannot re-cap anything, effectivly ending the game.
Logged

God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

Pages: [1]
Print
Jump to: