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Author Topic: EX_Fortress  (Read 17742 times)
Mrpringies
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« on: May 06, 2009, 01:18:37 AM »


Point 1


Infront of the base. point 1 is in the back of it.


bunker


Overview


View from vantage point.


The map concept is a Fortress with a bunker on each side, with a garage-like base inside of the mountain. there will be a point on the bottom of the valley and another inside the base. Right now i only have beginning work done and there are no EX entites.
« Last Edit: May 06, 2009, 02:29:59 AM by Mrpringies » Logged


Typheron
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« Reply #1 on: May 06, 2009, 09:54:10 AM »

a solid start, keep an eye on the heights of roofs would be my only advice as some of the tyranids are quite tall.

Learned that one the hard way myself when i had to rebuild 50% of the corridors on spacehulk due to them being too low for anythign but the warrior.
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Mrpringies
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« Reply #2 on: May 06, 2009, 12:34:28 PM »

The ceilings are pretty high inside the base, but i probably will have to raise the roof on the bunkers and in the point 1 roof.

Also i am in east coast United states, so the forum in actually 6 hours ahead of me. Are there any other American testers/developers?
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Typheron
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« Reply #3 on: May 06, 2009, 12:53:35 PM »

Not that im aware of, mostly UK & Europe, although i only really know where the Dev team call home specifically.
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Battle Brother Arius
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« Reply #4 on: May 06, 2009, 02:13:38 PM »

Nice start, reminds me a lot of a TF2 map.

I look forward to seeing how this is fleshed out.
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« Reply #5 on: May 06, 2009, 04:59:42 PM »

looking good enough for its current state, keep at it...
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Reaper P7
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« Reply #6 on: June 06, 2009, 02:06:22 PM »

Pretty sweet! Some barrels at the doors for cover, and ways for nids to get behind you would also be some great additions!  Grin
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TarGET
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« Reply #7 on: November 25, 2009, 08:42:00 PM »

Man, I soo gotta get my SDK working again...
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