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Author Topic: Chaos Space Marines?  (Read 93733 times)
The Vastator
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« Reply #15 on: February 23, 2006, 08:33:19 PM »

you now, it's difficult to explain things in a foreign language. Worse than that, it's even more difficult to explain things in a foreign language using a forum and not talking Cheesy
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migb
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« Reply #16 on: February 23, 2006, 10:39:49 PM »

Sure, I'm not blaming you  Cool
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Darknar
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« Reply #17 on: February 24, 2006, 06:28:23 PM »

i would of liked something along the lines of necromunder or inquisitor. but mordime would of been cool. now the itans would of been cool but too much like starsige and mechwarrior whitch is out of fasion at the moment. but gothic using HL:S engine would of been a chalaenging alternative
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migb
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« Reply #18 on: February 24, 2006, 08:08:25 PM »

Yeah, my favorite 'If I would make a MOD'-idea is an Inquisitor mod.

I would love to have the depth and roleplay aspect of the TT game, letting people evolve their models with psycic powers, battle injuries and such, while still keeping the game balanced.
And have some complex objectives, often with several battle groups fighting each other.

The reason I haven't suggested Inquisitor battle groups as race is that this mod seemed from the start to be aiming at a straight fighting-game, more than a roleplay-thingy.  :roll:
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Darknar
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« Reply #19 on: February 24, 2006, 08:13:48 PM »

maby someone out there will make a submod for this mod. or even better they could contribute to this mod. although seeing a few submods out there would be funky,


oh and see the 40k disscussions for nice looking models(mine) Cheesy
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Typheron
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« Reply #20 on: February 24, 2006, 09:36:06 PM »

theres a inquisition styled mod out there aleready, although they aint getting far with it last time i checked.
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Darknar
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« Reply #21 on: February 24, 2006, 09:47:30 PM »

i thinki have seen that mod. its mainly maps and a few weapon amination changes, looks a bit like its dead at the moment but still maby they will get back to it.
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zombie223
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« Reply #22 on: August 17, 2006, 01:07:27 AM »

chaos space marines should be added because they are the arch enemy of the space marines


so not including them is crime against the imerium.
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Wolf
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« Reply #23 on: August 17, 2006, 01:53:30 AM »

so lol? i dont have my arch enemy in everything i do, chaos v SM would be boring and simple, to simple, so simple it wud be unpopular, same guns, same armor, same bla bla bla, with nids and marines, u get to totally dif fighting styles that can be altered to make a unique source mod that no1 has ever seen before and goes oo wow, shinyness coz its all brand new and plays it until he dies bcoz he forgot to go the toilet he loved it so much *breathes* also, no1 will ahve eva seen nids ingame before, unless theyve played the DoW mod, but i dont think thats finished yet, last time i checked, it jsut had stealers, in allmost every 40k game i can think of, there is chaos, the only exception is final liberation, ok but SM are in evry game to u say, but they are GW 40k main selling point, the ultimate soldiers, they are buff, well armed and armoured, alot of things a normal person isnt, they are kewl, even if i dislike their popularity, they are in evrything to do with 40k coz without them there is no 40k, it would of crashed and burned like starship troopers 2, crashed burned and buried in a cow pie of unspeakably runnyness *breathes* and thats my 2 cents.  Cool

ps. sorry bout spelling, im tired... yea...yea... dont u give me that look  :shock:   :evil:  stop looking at me. yesh u, u kno wen uve been tango'd
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The Vastator
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« Reply #24 on: August 17, 2006, 03:13:16 PM »

Quote
chaos v SM would be boring and simple, to simple, so simple it wud be unpopular, same guns, same armor, same bla bla bla, with nids and marines, u get to totally dif fighting styles

that's the point.
Why using SM? Because THEY ROCK (and f**k the Imperial Guard Tongue )

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Darknar
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« Reply #25 on: August 17, 2006, 06:46:18 PM »

CSM are crappy, chaos cultests all the way after the nids pawn the SM's
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migb
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« Reply #26 on: August 17, 2006, 08:38:58 PM »

Zombie, this is a discussion we have already had.
And a long one it was.

Since the team is quite small, it would be foolish to do more than 2 races, especially as this is (more or less) the sequel to a mod that broke it's neck on too many races.

If you want to know just why the Nids won out, check old forum posts.
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Storm-wolf
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« Reply #27 on: August 18, 2006, 02:25:07 PM »

I played RS1 long ago, when there was not so many races i think. We could play marines (black templars), eldars and chaos SM. That was quite good. I think we must find the right balance for the number of species.

Two races can seem a bit too few, but we'll see anyway. When you play counter strike you only have 2 : terro's and CT's... And they are very similar actually. But in the end, you still get much fun playing cs.

I just can't wait to  play tyranids. I guess they'll be very fast and that they be able to make quite long jumps... At least for some of them. So that is just gonna be very cool.

Lets start with two races, we'll see afterwards.
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mango
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« Reply #28 on: August 27, 2006, 03:27:46 AM »

Quote from: "Razielk"
Quote
We should focus on the other armies, such as tyranids, necrons, tau, dark eldar, and maybe orks.


not a chance in RS2  Tongue

if you want all of these RS1 is there, we are aiming to have marines and tyranids ONLY.  We did have a vote and many a discussion on what teams to use and these ones came out on top  :wink:


but how do i pwn everyone with an eavy shoota now? *sobs* yes fulgrim and the others i pwnt a wraithlord single handedly without dieing you saw it this further proves i am your god and u must love me and give me cookies Cheesy
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Typheron
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« Reply #29 on: August 28, 2006, 10:50:27 PM »

Tad off topic there...
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