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1  Warhammer 40,000 / Discussion / Re: Team Fortress 40k on: December 06, 2010, 02:47:48 AM
This is strange though.
Total conversoins are fine, but standalone games are not?
Remember that Heresy: Tactical Insertion game that was up on ModDB? That got a CnD :/
2  Exterminatus - Rival Species 2 / Player Discussion / Re: Suggestion & User Discussion: Assault marines. on: December 02, 2010, 10:00:48 PM
Assault Marines in RS1 work pretty well.
What you need is a way to control the jump somehow. A charge-up mechanic (hold button longer for longer boost) or a refilling energy that lets you jump once every minute or so.

Where did you get the remote mines from? Those would be hell of an ambush thing really. As far as I am concerned, frag/krak grenades are fine. So are meltabombs.
Pistol + chainsword is the simplest combination. You could eventually upgrade to something else, after gaining some levels.
3  Exterminatus - Rival Species 2 / Open Testing / Re: Suggestions and Requests on: April 03, 2010, 05:13:16 PM
Lictor class
When is he invisible? When is he visible? I tried playing it once, and was very confused.
Would be good to have the "invisibility" effect also cover the view models, or some other kind of indicator for when he is invisible.

+++ The cloaking effect should already apply to the lictors view model.  If you're not seeing that please re-post this in the bug reports thread +++
4  Exterminatus - Rival Species 2 / Contributions / Re: How can I be of assistance? on: February 02, 2009, 12:06:25 PM
This might not be the official will of the team, but props for the maps could be good.
Streetlamps, cars, benches, normal civilian stuff, but with a 40k twist to it.
5  Exterminatus - Rival Species 2 / Contributions / Re: Pillars for the Emperor on: February 02, 2009, 12:05:26 PM
Wow, the improvement is clearly visible.
I still think you could put some more work into the specular map.
I don't know how the PHONG shader works nowadays, but when i tried my hand at texturing for
Source, the spec map was handled as the alpha channel of the normalmap.
Now your stonework looks polished, shiny, and wet.
Break up that specular map a bit.
6  Exterminatus - Rival Species 2 / Contributions / I'm in your hivefleet, killing your drones on: June 21, 2008, 07:18:24 PM
Must say, I dislike the proportions of the miniatures. They are far from realistic proportions, and are actually going in the wrong directions from what I want to create here.
Spacemarines grow far larger than normal humans, or at least their bodies do. This means that they will have smaller heads, smaller feet and hands, but longer limbs and more muscular bodies. Although this "superhero" proportion appeals to me a lot, the Marines already in Exterminatus adhere more to the proportions of the miniatures: fists as big as the head and chest.
Bottom line: alright, i can make him as Typheron suggests.
7  Exterminatus - Rival Species 2 / Contributions / I'm in your hivefleet, killing your drones on: June 14, 2008, 08:21:19 AM
Suggested detail paintover. Inspired by pseudo-realistic military equipment, and referenced from the miniatures. Everyone is welcome to make their own paintover if any cool ideas are still hiding somewhere in the community:

8  Exterminatus - Rival Species 2 / Contributions / I'm in your hivefleet, killing your drones on: June 09, 2008, 02:42:33 PM
Small update. Head is sketched in now. To do modelingwise:
Define the ceramite carapace armor, worn by scouts, since he looks like wearing a 1980-ies skisuit now. Also feet, hands, face, hair, and accesories need to be done. Paintovers are welcome.

9  Exterminatus - Rival Species 2 / Contributions / I'm in your hivefleet, killing your drones on: May 28, 2008, 10:19:12 PM
Concept for the face. Anyone want to make it, or should i just go ahead?
10  Exterminatus - Rival Species 2 / Contributions / I'm in your hivefleet, killing your drones on: May 28, 2008, 09:23:24 PM
I thought i'd brush up on my modeling and do a Spacemarine Scout.

Concept and model:
11  Exterminatus - Rival Species 2 / Player Discussion / Testing fun on: December 16, 2007, 11:17:58 PM
Did Zoey just die in that tree?
12  Exterminatus - Rival Species 2 / Contributions / New Problem on: December 07, 2007, 10:27:34 PM
Can you draw map concepts/floorplans on paper and scan them?
Or concepts of the environment?
If yes, it could give the other mappers something useful to work from, even though you won't be mapping yourself. You will still be contributing that way.
13  Exterminatus - Rival Species 2 / Contributions / sandbag? on: December 07, 2007, 10:25:05 PM
Quote from: "Typheron"
you cant use DoD stuff unless you own a copy of the game, so to use the DoD snad bags everyone must own a copy.

so no.


You cant use that anyway. Valve had some graph at their wiki, showing that you could only use DLL files from other games, but no models, sounds, animations, or maps.
14  Warhammer 40,000 / Discussion / Apocalypse on: December 07, 2007, 10:23:56 PM
Not much to discuss. Just a lame LAME attempt to sell your more miniatures. Since when did tanks come in boxes of 5 in 40k?
15  Exterminatus - Rival Species 2 / Contributions / Map Development Kit on: October 31, 2007, 12:13:17 PM
This thread is to be updated with MDK2
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