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1  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: April 17, 2009, 12:48:09 AM
Haven't had much time to work on it
2  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: April 01, 2009, 12:32:56 AM
Yeah I'm thinking about changing the map around to be more...well not city-ish. I like the bunker with the breakable walls idea though
3  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 30, 2009, 10:29:14 PM
Just a quick update, nothing big. Haven't had a ton of time to use for mapping, but the inner area is coming along oddly. I'm not sure what to really put behind the gates. Going for some sort of city like area I guess right now, maybe a small outpost/base with other stuff to expand on the map's own story.
4  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 25, 2009, 10:11:32 PM
This map looks pretty good. Can't wait to play it in multiplayer.

Heh, can't wait to myself
5  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 25, 2009, 02:09:19 AM
Wow checkpoint looks sexy.... Regarding the canyon thingy, im no mapper (Literally, i've never opened the Source map making tool) but im guessing..... i got nothing... nice checkpoint tho...

Well thanks a bucket load lol Cheesy
6  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 25, 2009, 12:02:23 AM
I was thinking of doing that Cheesy
7  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 24, 2009, 11:18:25 PM
The check point looks great Grunt, good work!

A little more detail on that larger wall at the end of the canyon would be good though, in my opnion.  Even if it just some Imperial insignia.

Yeah, the wall is just there right now so I know where to line stuff up at.
I build my maps in different parts, and put them together like a huge lego set once a part is done, so I can edit areas easy and not have to look at messy 2D views either. The wall will get updated once the city is on it
8  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 24, 2009, 11:11:21 PM
Checkpoint will remain like this until I get the city area at least laid our fully and in working order.
(Gotta figure out what the problem with the displacement light is)




9  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 23, 2009, 09:00:31 PM
I can't get a picture right now, off away from my work PC. I'll get one tomorrow.

(I wouldn't really call it the FINAL final, but the best I can make it until I get what I need to finish it up, like models and such)
10  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 22, 2009, 10:36:26 PM
I finished up that checkpoint area for now and started on the city area.
11  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 22, 2009, 09:02:56 PM
Yeah I have a lot of experience, I've notice the light thing for a while, just trying to focus on other parts of the map
12  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 22, 2009, 06:54:06 PM
Little bit of an update (That second cliff is gonna change soon, looks ugly)



13  Exterminatus - Rival Species 2 / Contributions / Re: Sentry Guns.... on: March 22, 2009, 06:16:51 PM
You can always have them work so they can be put into the map's objectives for one team, such as having to shut them off to get to other points ect
14  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 22, 2009, 06:15:04 PM
I'll work on that texture problem then. And I was trying to make sure there weren't any size problems so I'll work on that too
15  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: March 22, 2009, 01:48:45 AM
That area I posted might turn into like, that front gate/check point area for a small urban/mining or industry city. It's going to be grass plains with a few trees and lots of cliffs basically. It took me a while to get the style right for those walls.
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