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Author Topic: WiP Map  (Read 61059 times)
Comrade_Grunt
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« on: March 21, 2009, 04:37:56 PM »

So, I've been following this mod for a while, and I love it because the team, you guys always seem to be working well on it, the mod is never just 'dead' or there is never not something new, and I think that is just great. But you guys seem to be facing a problem with the mapping/mappers and the lack of it. I'd love to help, so I've been working on some stuff for you all.
(Oh, just to let you know, all the textures in these are place holders until I finish the level design part of it)
These are the starting area of the UM and most likely the last cap point







This is only the bare bones of the map right now, oh and that grass texture is a custom one of mine.

Lots of work to be done, any comments would be nice.
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Battle Brother Arius
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« Reply #1 on: March 21, 2009, 11:25:05 PM »

Wow, that is looking like a pretty sweet map good sir!  Grin  I am loving the look of it already and can't wait to wage war in it!

Tell me, how is the rest of the map going to shape out? Will it remain as a canyon or will it widen out on the other end and include more things?  Perhaps a small urban area that the Marines need to capture?
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Comrade_Grunt
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« Reply #2 on: March 22, 2009, 01:48:45 AM »

That area I posted might turn into like, that front gate/check point area for a small urban/mining or industry city. It's going to be grass plains with a few trees and lots of cliffs basically. It took me a while to get the style right for those walls.
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ChromeAngel
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« Reply #3 on: March 22, 2009, 10:19:43 AM »

Good start, I like the buttressed walls and the way you've integrated the imperial props. 

Nice grass too, the the dry stuff looks like it's been scaled up a heck of a lot.

Some of the openings look a bit narrow for the Carnifex though.  Try and keep the big guys in-mind.
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Comrade_Grunt
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« Reply #4 on: March 22, 2009, 06:15:04 PM »

I'll work on that texture problem then. And I was trying to make sure there weren't any size problems so I'll work on that too
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Comrade_Grunt
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« Reply #5 on: March 22, 2009, 06:54:06 PM »

Little bit of an update (That second cliff is gonna change soon, looks ugly)



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ChromeAngel
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« Reply #6 on: March 22, 2009, 09:02:12 PM »

Looks like you've got some sunlight leaking under the left hand cliff there.  Have you had much practice with displacements?

BTW your timing is excellent, you just made the homepage news Wink
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Comrade_Grunt
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« Reply #7 on: March 22, 2009, 09:02:56 PM »

Yeah I have a lot of experience, I've notice the light thing for a while, just trying to focus on other parts of the map
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Battle Brother Arius
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« Reply #8 on: March 22, 2009, 10:23:51 PM »

Excellent work! It is shaping up beautifully!  Cheesy
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Comrade_Grunt
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« Reply #9 on: March 22, 2009, 10:36:26 PM »

I finished up that checkpoint area for now and started on the city area.
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Farseer
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« Reply #10 on: March 23, 2009, 03:17:49 PM »

May we see a final picture of the checkpoint?
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Comrade_Grunt
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« Reply #11 on: March 23, 2009, 09:00:31 PM »

I can't get a picture right now, off away from my work PC. I'll get one tomorrow.

(I wouldn't really call it the FINAL final, but the best I can make it until I get what I need to finish it up, like models and such)
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Comrade_Grunt
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« Reply #12 on: March 24, 2009, 11:11:21 PM »

Checkpoint will remain like this until I get the city area at least laid our fully and in working order.
(Gotta figure out what the problem with the displacement light is)




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Battle Brother Arius
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« Reply #13 on: March 24, 2009, 11:16:22 PM »

The check point looks great Grunt, good work!

A little more detail on that larger wall at the end of the canyon would be good though, in my opnion.  Even if it just some Imperial insignia.
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"Agitatis Ultramarini, Dominatis Ultramarini"

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Comrade_Grunt
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« Reply #14 on: March 24, 2009, 11:18:25 PM »

The check point looks great Grunt, good work!

A little more detail on that larger wall at the end of the canyon would be good though, in my opnion.  Even if it just some Imperial insignia.

Yeah, the wall is just there right now so I know where to line stuff up at.
I build my maps in different parts, and put them together like a huge lego set once a part is done, so I can edit areas easy and not have to look at messy 2D views either. The wall will get updated once the city is on it
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