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1  Exterminatus - Rival Species 2 / Player Discussion / Genestealer on: September 10, 2009, 11:16:19 AM
So what about the genestealers, will they be in the mod or it's a stopped work, i don't know and when the genestealer gets on, wich one will be the space marine counter?
2  Exterminatus - Rival Species 2 / Player Discussion / Re: Suggestions on: September 09, 2009, 08:43:51 PM
maybe the ravenor could have a shotting weapon in the down arms like in the table top such as a deathspitter or a devourer
3  Exterminatus - Rival Species 2 / Player Discussion / Re: Sujestions on: September 08, 2009, 05:22:13 PM
ok if you want more info about my ideas i tell it now.
Ok the heavy bolter theme is not A PRIORITY but by only making the hi-capacity mag will be enough. i think you don¡t need more explanation.

The plasma gun is a lil bit longer.
First of all it sould have a low fire rate but much more damage than the normal bolter, and it doesn't do any splash damage, but it gets overheated and if it's fired to much fast needs a cooldown time of 6 seconds or whatever you think is a good time of cooldown. And the tyranid counter is a Carnifex but with a venom cannon, deathspitter or devourer in the down arms.
http://gallery.koehls.de/albums/warhammer/tyraniden-carnifex3.jpg

And the space marine scout cold be a super cheap unit with a silenced bolt pistol and a sniper riffle hat kills with one or two shoots depending of the enemy who he is facing, he has stealth ability like the liktor and he is much faster than a normal marine but with a very light armour. The tyranid counter could be the Ravener as i told you before but this are only suggestions.
http://www.games-workshop.com/gws/common/xLargeProductImage.jsp?mWidth=873px&mURL=/MEDIA_CustomProductCatalog/m490359_99060106057_TyranidRavenor1Main_873x627.jpg&mAlt=M%C3%A1ntifex+Tir%C3%A1nido+1&mHeight=627px
http://www.games-workshop.com/gws/common/xLargeProductImage.jsp?mWidth=873px&mURL=/MEDIA_CustomProductCatalog/m1252509_99120101044_SMSniperScoutsqdmain_873x627.jpg&mAlt=Exploradores+Marines+Espaciales+con+rifles+de+francotirador&mHeight=627px
http://www.games-workshop.com/gws/common/xLargeProductImage.jsp?mWidth=873px&mURL=/MEDIA_CustomProductCatalog/m1252494_99120101036_SMScoutSquadmain_873x627.jpg&mAlt=Exploradores+Marines+Espaciales&mHeight=627px
4  Exterminatus - Rival Species 2 / Contributions / Re: WiP Map on: September 08, 2009, 02:06:09 PM
you sould make the chimera's lasscannon longer so it looks like better and it's really easy.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252748_99120105013_IGchimeramain_445x319.jpg
5  Exterminatus - Rival Species 2 / Player Discussion / Re: Sujestions on: September 08, 2009, 01:11:17 PM
i know this thread was only a list of ideas not ehat you sould do i put this becase i think that this ideas can make the game even better and it's not a priority, of course it's not! but i like giving my ideas and i accept everything you tell me this where only ideas, for first if you think that some of this ideas can be tested or started ok then i gave you everything i thought for them, just if you have a fast look to the S.M. codex you can see many things.

i know that some or all of this ideas can be rejected so i was only making a small contribution.
and i have more ideas if you want just a little bit of orientation of what will the normal half life 2 users think about this mod.
6  Exterminatus - Rival Species 2 / Player Discussion / Suggestions on: September 08, 2009, 12:31:40 PM
well first of all i don't know if this is where i must put this so admins erase or move it, but read it before please.
I'm new here but i would like to help you with some ideas and i could make some work.
First of all you should put the feeding system of the heavy bolter for the heavy marine, or put the high capacity magazine.
http://media.giantbomb.com/uploads/0/5119/593245-heavy_bolter_large.jpg
http://pics.garou.ca/images/models/scout-hvybolter.jpg

Seond: in th veteran marine you should put the sword more to the center and the gun all to to right so it looks like more realistic.
http://www.solegends.com/citle/citle2000/prcodes/sub2008marine.jpg

Third: Make the chimeras bigger and the thunderhawk bigger, but the harpy smaller and put three in the air not one.

Fourth: It would be cool to put a Scout marine with a Snioer riffle and a silenced boltpistol as a playable unit for a special mission or something like that. Also make a unit like the scout but for the tyranids such as a Ravener.
http://www.fantasyshop.gr/gallery/40k-tyranid-ravener.gif

And last of all my ideas is to make the special weapon operator a plasma rifle it will be really cool.

Thanks for reading, keep working on this awesome mod!  Grin
7  Warhammer 40,000 / Discussion / Re: Favourite gun(s)? on: September 07, 2009, 11:48:45 PM
soundcanons because the words can hurt too Grin
and the sniper riffle
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