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1  Exterminatus - Rival Species 2 / News / New Marine Player Models on: May 05, 2019, 12:27:38 PM
Warhammer 40k fan and Source artist Joazzz has contributed to Exterminatus a set of new space marine player models and skins.  Joazzz seems to have really responded to the previous news item about how excited everyone was about him making new marines and finally managed to deliver on his promise.

This update to Exterminatus is thanks to Joazzz, without whom it would not have happened.  If you see him in-game or on the Discord don't forget to thank him.


If you already have version 9.22 you can upgrade by extracting the patch to your Sorucemods folder, where it will overwrite some of the files in your ex folder.

The ModDB mirrors unlock at 13:00 BST, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.


Features
  • New Tactical marine player model and Ultramarine skins by Joazzz, rigging and animation by ChromeAngel.
  • New Veteran marine player model.
  • New Specialist marine player model.
  • New Assault marine player model.
  • New Heavy marine player model.
  • New Terminator player model.


Known Issues
  • The scout player model and skins don't match the new marine models.
  • The dreadnaught player model and skins don't match the new marine models.
  • Terminator armour "clips" through the terminator's weapons as the new model is much bulkier.
  • Marine model animations skill look janky as they have been recycled from the previous marine models.
  • The first person view models (hands) don't match the new player models.
  • The existing chapter packs don't work with the new marine models.

Future Plans
Joazzz is working on an overhaul for the dreadnaught and has offered to re-skin the scout to match the new marine models he's contributed.  Joazzz has also expressed an interest is making new chaos marine variants.

A set of templates and instructions for re-skinning the new marine models is ChromeAngel's next piece of work, to enable anyone to make their own chapter skins for these shiny new marine models.

2  Exterminatus - Rival Species 2 / News / Important Exterminatus News on: January 10, 2019, 10:27:56 PM
Sorry, it a bit overdue, but we've got another stable release of Extermainatus for all you 40k fans.  This version features an announcer system with custom events for each of the three teams, updated voice lines and maps.

It's starting to look very much like this might also be the last version of Exterminatus.  Please keep EX on your RSS feed / mod watch though, just in case.  Read the Developer News section below to find out why.


There is no patch to upgrade from 9.21, this version requires a fresh install of EX, replacing the previous stable build.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.

The option to create Desktop shortcut has been added to the installer, this will launch the EX with Steam Overlay support (which does not work if you start a mod from the Steam library).   This shortcut depends on the Source Multiplayer SDK being installed in the default Steam Library location, so may not work on all systems.

Developer News
Mod leader ChromeAngel has decided, after twelve years of continual development, not to do any new development on EX.  As the only coder, animator, news writer, release manager he's decided to limit himself to just what needs to be done to implement others work to EX (which has all but stopped since July 2018).  This release represents ChromeAngel's efforts to make good on that goal and integrate as many of the backlog of contributions into the mod as possible.


A detailed change log of all the new features, tweaks, bug fixes and balance changes since the last major release can be found on the Moddb article What's new in 9.22


The EX contributors were disappointed to learn that Kharos found the workload of creating new animations for the new space marine models (announced with the last major release) was too much for him.  Shortly after Joazzz revealed that he'd also changed his mind about contributing those same space marine models to EX, further crushing the community spirit.  Sadly it looks like we won't be seeing those hot new models in EX after all.

Future Plans
Without new contributions of content, this could well be the last release of Exterminatus.  Games will continue to be scheduled and organised through the EX Steam Community Group for anyone that wants to play.  Twelve years is a good run for a mod, we've learnt a lot, played thousands of rounds and purged tens of thousands of xenos and heretics.

MAY THE EMPERORER'S LIGHT SHINE ON YOU ALL

3  Exterminatus - Rival Species 2 / News / Version 9.22 Release Candidate 4 on: December 23, 2018, 04:39:18 PM
This week's release is version 9.21, the fourth candidate for the final version of Exterminatus.  This version includes a fix for the countdown and updates to ex_exchange and csm_trench.  


There is not patch upgrade from 9.21, this requires a fresh install of EX, replacing the previous stable build.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.

The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Tweaks
  • Reworked the announcer countdown to work entirely client side this should eliminate any stammers and synchronise it better with the end of the round.
  • Re-oriented the dropzones on the bridge in csm_trench and added some small aesthetic details.
  • Added more details to distinguish the sides of the marketplace in ex_echange and moved the marketplace objectives closer to their dropzones.

Future Plans
Providing no new issues are found in version 9.22, a long-term, stable, version will be released in late-December.

4  Exterminatus - Rival Species 2 / News / Mid-December Map Patch on: December 16, 2018, 10:46:55 AM
This week's release is a map patch for version 9.21, the third release candidate.  This patch includes new versions of csm_trench and ex_exchange.  


This patch requires version 9.21 AKA Release Candidate 3.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the map patch
  • Download the patch.
  • Find your Sourcemods folder (usualy c:\Program Files\Steam\SteamApps\Sourcemods\).
  • Extract the contents of the zip file into your Sourcemods folder (this will overwrite the updated maps).

Tweaks
  • Added team specific triggers to the end bunker doors in csm_trench and changed the door colours to clue newly spawned players as to where they exit to.
  • Extended the marketplace in ex_exchange (to make it harder to cap both sides in a short time).
  • Gave the loyalist spawn area in ex_exchange the same connectivity as it's chaos counterpart to make it more defensible.  Also removed some particularly camping sandbags.
  • Moved the first objective for each team in ex_exchange closer to their spawn rooms to make them more defensible.

Balance
  • Nerfed Knife damage from 28 to 22 (Only on ChromeAngel's server).

Future Plans
Providing no new issues are found in version 9.21, a long-term, stable, version will be released in late-December.  I plan to discuss with the EX community scheduling future event, so that the mod does no die completely with this release.

5  Exterminatus - Rival Species 2 / News / Exterminatus Release Caniddate 3 on: December 02, 2018, 04:09:02 PM
This week's release is version 9.21, the third candidate for the final version of Exterminatus.  This version includes a fix for the sniper rifle exploit and updates the tutorial.  


All changes since version 9.15 have been rolled up into a single set, ready for release.  There is not patch upgrade from 9.19, this requires a fresh install of EX, replacing the last stable build.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.

The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Tweaks
  • Updated the tutorial by removing the team swap option , adding a breakable objective and a propper exit , some of the rooms were also decorated up a bit.

Bug Fixes
  • Fixed an exploit where the sniper rifle could be use to snap of 2 shots in very quick succession.

Future Plans
Providing no new issues are found in version 9.21, a long-term, stable, version will be released in mid-December.  I plan to discuss with the EX community scheduling future event, so that the mod does no die completely with this release.

6  Exterminatus - Rival Species 2 / News / Exterminatus version 9.20 - Release Candidate (2) on: November 11, 2018, 01:18:30 PM
This week's release is version 9.20, a candidate for the final version of Exterminatus.  This version includes a fix for the sniper rifle exploit, terminator jump animations for both the loyalist and chaos terminators and more detailed textures for the drop pod model.  


All changes since version 9.15 have been rolled up into a single set, ready for release.  There is not patch upgrade from 9.19, this requires a fresh install of EX, replacing the last stable build.

Release Candidate 2 was released on Sunday the 18th of November, replacing RC 1 and including some of the features detailed below that should have been included in the first version.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have EX, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus listed in your library.

The ModDB mirrors unlock at 14:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Tweaks
  • Added detail to the skin of Clay_more's drop pod model.
  • Improved the terminator jump animation, blending jumping with the correct aiming pose.

Bug Fixes
  • Fixed an exploit where the sniper rifle could be use to snap of 2 shots in very quick succession.

Future Plans
Following the release of Alpha 9.19 the contributors that intended to work on the marine player model overhaul notified the rest of the development team that they will not longer be developing new animations, although models using the existing animation set are a possibility.  

Providing no new issues are found in version 9.20, a long-term, stable, version will be released in mid-December.  I plan to discuss with the EX community scheduling future event, so that the mod does no die completely with this release.

7  Exterminatus - Rival Species 2 / News / Exterminatus Alpha 9.19 on: October 21, 2018, 11:37:53 AM
Alpha 9.19 has a new space marine drop pod model, some tweaks and bug fixes.


Please note the patch version can only be used to upgrade from version 9.18 to 9.19.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Features
  • Drop Pod model by Clay_more, skins and animations by ChromeAngel.  For use in new maps, eith decoratively or as an objective marker / spawn point.  Skin details are incomplete and expect to be finished by 9.20.
  • New version of the lab map for testing the scale and animations of the Drop Pod.

Tweaks
  • Re-skinned a pillar prop contributed so long ago Iit's author is now lost to time (maybe Nic2).  Can be seen in ex_valley and both versions of city_conflict.
  • Added a imperial terminator jump animation.  Initially terminators did not have the ability to jump, so the model was created without a jump animation.  There is known bug where he doesn't hold his weapon pose while jumping, IMHO this is better than the T-pose jump from previous builds.
  • Tweaks to improve the look of csm_city_conflict.  Added chaos decals, restored the skybox, re-aligned some prop models.

Bug Fixes
  • Fixed an edge case bug where the Imperium wins by killing all the opposing team and an objective is captured (even if it's the imperials starting objective).

Problems
I (Chromeangel) have attempted to fix the apothecaries missing narcathium jump animation (as the terminator was).  The animation and activity seem to be correct in the model, but for an unknown reason does not get played in-game.

Weekly calls for new contributions have been met with deathly silence since alpha 9.18.  

The new player models promised by Joazzz and announced with the last major release have not been delivered.  They may be held up at the animation phase as Kharos has had trouble with his Source Film Maker files being corrupted.

Hope on the horizon
A player called Krieg has contacted me on the EX Discord and expressed an interest in doing some coding work for EX.  He's never developed a Source mod before and may not even know C++.   He's trying to get started anyway.

Future Plans
Next month I plan to finish the Drop Pod skin and fix up the terminator Jump with weapon aiming.  I will then compile the changes since 9.15 into what will be the final version of EX in the foreseeable future.

8  Exterminatus - Rival Species 2 / News / Exterminatus Alpha 9.18 - Late release notes on: September 16, 2018, 01:25:29 PM
Alpha 9.18 features new voice work to the spacemarines and chaos space marines when they are injured.  Added new chaos version of the city conflict map.  Updated ex_city_contflct, ex_bunker and csm_thunderhawk with the default timer flag, so they should get announcements of their time limits.

This news post was delayed due to a server upgrade that went awry.  The actual release was on 22/09/2018


Please note the patch version can only be used to upgrade from version 9.17 to 9.18.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Features
  • Players will make pain noises when there health drops below 90%, 50% and 10%.  Uses sounds recorded by Bulkwark and edited by Dontask4470.  This feature uses the same rate limiter as battle cries, so by design they don't always play.
  • New chaos version of city conflict by Dark Marine called csm_city_conflict.   This will mess with the heads of veteran players Tongue

Tweaks
  • Updated ex_city_conflict, ex_bunker and csm_thunderhawk with the default timer flag.
  • Added 5 extra points of fire resistance to terminator armour.

Bug Fixes
  • Updated Announcer system logic to give correct announcements for victory and defeat.
  • Regenerated the sound cache to address some weird blips, pops as screeches in sound playback.

9  Exterminatus - Rival Species 2 / News / Exterminatus Alpha 9.17 on: September 02, 2018, 11:37:30 AM
Alpha 9.17 features updated voice work to the spacemarines , chaos space marines and the announcer system and updates to ex_exchange.  A significant bug in the auto-balance system has also been fixed.


The ModDB mirrors unlock at 13:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Please note the patch version can only be used to upgrade from version 9.16 to 9.17.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

The option to create Desktop shortcut has been added in this week's installer.  This shortcut should launch the EX alpha with Steam Overlay support, but does depend on the Source Multiplayer SDK being installed in the default Steam Library location.  Please let me know how this works out for you.

Tweaks
  • Updated Announcer system sounds remixed by DontAsk4470.
  • Updated Announcer system to attempt to prevent spamming of objective under threat messages.
  • Updated Space marine system sounds remixed by DontAsk4470.
  • Updated Chaos space marine system sounds remixed by DontAsk4470.
  • Updated map ex_exchange by WhiteLighting, updates by ChromeAngel. Remove the timer that does nothing.  Reduced natural light intensity, added vent and shop lighting.
  • Tweaked the offset of the knife view model to prevent the tops of the arms being visible.

Bug Fixes
  • Fixed auto-balance bug that prevented some players joining a team when both teams were balanced and the score was also balanced.
  • Fixed missing turret destruction sound.
  • Fixed missing hand textures for the scouts boltgun.

10  Exterminatus - Rival Species 2 / News / Exterminatus Alpha 9.16 - Announced on: August 26, 2018, 09:23:35 AM
Alpha 9.16 features an announcer system and updates to csm_trench, ex_bunker and ex_exchange.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Features
  • Announcer system with roughly 60 new voice lines from Bulwark (edited by DontAsk4470).

Tweaks
  • Updated map ex_exchange by WhiteLighting, updates by ChromeAngel.  Quick and dirty texturing, lighting and some dreadnought accessibility.

Bug Fixes
  • Fixed leak in map ex_bunker plugged by ChromeAngel.
  • Fixed some glitches in map csm_trench by ChromeAngel.
  • Fixed the stretched crosshair when aiming at a player.

Contributors
I would like to thank Kharos, Bulwark, Dontask4470 and Whitelighting for their patience as they wait to see how their contributions are received by the other EX players.

11  Exterminatus - Rival Species 2 / News / Alpha 9.15 - Maps, Maps, Maps on: August 12, 2018, 04:01:17 PM
Alpha 9.15 features five map updates, spacemarine voice acting and a number of feature tweaks.


The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Features
  • Show the health of breakable objectives.
  • human crosshair radius reflects the effects of your stance.
  • First attempt at an announcer sub-system.
  • Enable ex_gameplay entity to specify a default timer to override the servers own multiplayer timeout.
  • Updated map ex_transmitter by WhiteLighting.
  • Updated map csm_transmitter by WhiteLighting.
  • Updated map ex_compromised by WhiteLighting, updates by ChromeAngel.
  • Updated map ex_bunker by WhiteLighting, updates by ChromeAngel.
  • Updated map csm_trench by ChromeAngel.

Tweaks
  • Dontask4470 has applied new filters to Bulwark's spacemarine voice acting.
  • New Boltgun first person animations by Kharos.
  • Consistent team colouring in the kill feed.
  • Default imperial mission to reflecting which enemy they are facing.
  • Put newly spawned players on the floor, rather then letting them drop.

Contributors
I would like to thank Kharos, Bulwark, Dontask4470 and Whitelighting for their patience as they wait to see how their contributions are received by the other EX players.

12  Exterminatus - Rival Species 2 / News / Exterminatus full version - Alpha 9 series roundup on: July 13, 2018, 08:03:17 PM
After more than a decade in development we have finally decided to drop the "Beta" label from major releases. Today's "full" version is the first major release out of beta. This full version features a new scout class, scouting mechanic, faster boltguns, balance improvements and bug fixes.


The Scout
The major feature of Beta 9 is the Spacemarine Scout whose player model was contributed by Wikkyd and textured by ChromeAngel.  The scout is a first tier class, available form the start of each round and has only 90 health, in comparison to most marines 110. The scout makes up for it's low health by having higher speed than the tactical marine, being as fast as a veteran or assult marine.

The Scout has 3 wargear sets:
The Scout's Shotgun set is available for free.  The shotgun model was contributed by Clay_more and textured by ChromeAngel, it's sound effects were contributed by DontAsk4470.  The Shotgun holds 8 shells, which need to be individually loaded.  Each shot fires 10 pellets, which will do 46 damage if they all hit.  Secondary attack of the shotgun can be used to tag enemies for targeting by team mates at ranges up to 3012 units to earn more points.  The scout will announce the type of target, thanks to Bulkwark for voicing this addiontal scout dialogue and Dontask4470 for editing it.  The shotgun wargear set also includes a knife, frag grenades and a bolt pistol that work like their space marine counterparts.

The second scout wargear set is the boltgun set, which swaps out the shotgun for standard space marine boltgun for an extra 5 points.

The third set if scout wargeat is the Sniper Rifle set. The Sniper Rifle model was also contributed by Clay_more and textured by ChromeAngel with sound effects by DontAsk4470.  Secondary fire toggles the scope and slows the scout's movement.  Sniper rifle cost 25 points and do 50 points of damage per shot (as much as the far more expensive heavy bolter), however the sniper only gets 4 shots per magazine, so he has to choose his targets with more care.  Sniper rifles are slow to cycle taking 1.5 seconds per shot and 3 seconds to reload that magazine.  Stance greatly effects the accuracy of the sniper rifle, however it can be dead accurate by firing from a static crouched position.

The scouting system has been retrofitted to the secondary attack of the Genestealer's claws, so they can scout for the hive-mind, adding more depth and a use for the genestealer at range.


More Features
New prop models for live and fired Earthshaker shells.
New HUD icons for map votes and objective captures.

The following console variables were added for balance tuning the server: ex_csword_rof,
ex_caxe_rof, ex_caxe_dmg, ex_bolter_range, ex_bolter_actual_rof, ex_bolter_kick1,
ex_bolter_kick, ex_shotgun_dmg, ex_shotgun_pellets

Mapping
A new map entity ex_shell_spot (as used on csm_trench) which detect nearby players then
call in a artillery fire on their position (with sound effects, vibration and particles of
fire, dirt and smoke).  Shell spots wander around a bit between shots, while saying near
their authored location.

Outputs have been added to the ex_gameplay entity to register kills made by players on each of the teams.
This should allow development of more Team Dealthmatch style maps.
We  have also added to the ex_gameplay entity options for mappers to freeze the spawn locations used by teams.
Ammo shrines can now be configured to dispense ammo for free (for use in the lab maps).

csm_trench has been updated to use shell spots and new shell props, added more sound effects,
lights and fixed some player clipping issues in csm_trench.

Moved the garage objective in ex_bunker to a position where I hope it will be easier to
capture (but not too easy) to  prevent further 1st objective stalemates.  Turned all
ex_bunker dropzones to face the entrance to their spawn room.

Balance
Boltguns are faster with less recoil and more magazine but weaker to balance them out.
Reduced bolter kick from 0.8 to 0.63. 

Player stance now effects spread and weapon kick.  Running and jumping increase the spread
of shots, while standing still and crouching decrease the spread.  If you want to be accurate with the new bolter it is important that yout not be charging about and pogoing while firing.

Imperial Balance Changes
Bolt Pistol combos either shoot or melee attack, you can no-longer do both at once.

Reduced the cost of flamer specialists to 50 points.

Granted the Meltagun back to the Specialist classes at a cost of 75 points.
Buffed Meltagun range from 700 to 900.
Nerfed Meltagun "clip" size from 30 to 20
Buffed Meltagun rate of fire from 0.2s to 0.1s per shot.
Nerfed Meltagun damage per shot from 12 to 8 per hit.  Which should kill a terminator at
arms reach with one full tank.
Nerfed  Dreadnaught armour resistance to Melta attacks.

Reduced the cost of plasma specialists to 105 points.
Nerfed Plasma bolt size from 8x8 to 6x6 (4x4 for pistols)
Nerfed plasma bolt speed from 4000 to 3500 (fixes a plasmagun accuracy bug).

Chaos Balance Changes
Chain axes are now slower, but more damaging than Chainswords.
Nerfed Dreadnaught armour resistance to Melta attacks.

Tyranid Balance Changes
Nerfed tyranid weapon combos so they cannot use both attacks at the same time.

Nerfed the tyranid warriors ability to absorb weapon recoil, so stance will have a greater effect on their accuracy.

Buffed Devourer ammo regeneration rate from 0.75 to 0.5 seconds per shot (both warrior and fex versions).
Nerfed Warrior Devourer damage from 26 per shot to 23 per shot. to give the same DPS as the shotgun.
Nerfed Warrior Devourer range from 3000 to 1000 units to match the shotgun.
Tweaked the Warrior Devourer to fire 5 pellets per shot (4 damage per pellet).  Making it easier to hit, but less effective against armour.

Buffed Warrior Venom Cannon range and damage by 40%.

Nerfed the Barbed Stangler's accuracy from 4 degrees spread to 40 degrees.

Reduced Carnifex class cost from 250 to 175 points.
Nerfed Carnifex armour so that boltguns can hurt it again.
Decreased Carnifex Screamer Killer wargear cost to 0 points.
Increased Carnifex Devouer wargear cost from 50 to 100 points.
Increased Carnifex Venomcannon wargear cost from 175 to 250 points.

Buffed Biovore spore mine launcher by reducing the spread from 15 degrees to 5 degrees.
Deployed sporemines now home in on players that have been scouted by Genestealers.

Tweaks
Map vote menu shows how many votes each map has received.
Reduced the subset of options in the map vote menu to a more manageable number.
Map vote notifications show how many votes the map has.

Tweaked imperial space marine, Terminator, Specialist and Assault marine hit boxes to bring them in-line with the CSM hitboxes. 

New helmet style for the veteran class (related to IMP texture pack work).

Primary/default weapons are now in slot 1, except for the Narcathium.
Frag Grenades are now in slot 2.
Knives and Narcathium are now in slot 3.
The solo bolt pistol is now in slot 4.

Remove the powerfield effect from the spacemarine powerfist to try and avoid a crash.

Bug Fixes
Cancelling the wargear menu returns you to the class selection menu.
Selecting the team you're on from the Team menu shows the Class menu, but only if you're already dead.

Fixed a crash bug with the Chaos Dreadnaught (actually related to hints for new classes)
Fixed a crash bug relating to notices about objective captures and map votes.
Fixed the chaos havoc crouching with a heavy bolter animation, so he does not appear to levitate.

Future Plans
Out of beta. So, is this it? Is its done? Is this the final version of EX?

Nope.

Since we started work on this release the excellent modeller and texture artist Joazzz has joined the EX community and pledged to make all new spacemarine models from scratch. A monster undertaking.  Here are just a few of things he's been working on:




Joazzz did not come alone either, he brought two of his mates with him. Kharos and Warekit are both Source Film Maker animators and have offered to animate all the new models that are being added. This is the first time in the long history of the mod that we have dedicated animators working on EX (you can tell, I know).

Minor versions of EX will continue to be referred to as "Alphas". With all these contributors and more there will be plenty of Alphas to come.

13  Exterminatus - Rival Species 2 / News / Full Version - Release Candidate 2 on: June 17, 2018, 10:13:25 AM
This week's download is the seconds Release Candidate for the full version of Exterminatus, which will replace the previous Beta version.  Release Candidate 2 (RC2) enables custom chaos legion skins, improves balance between CSM and LSM and fixes a bug with the default map cycle.



Installer RC2 ( 1.35gb )

7Zip Archive RC2 ( 1.35gb )

This is a Beta release that rolls up all the changes since the previous roll up back in January.  As such their is no patch available this week, just the installer and a 7Zip archive of the full mod.  It also installs to the "ex" folder, rather than "ex_alpha"

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Canidate
  • If you already have a copy of the EX Beta, delete it.
  • Run the installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta release canidate listed in your library.

Tweaks
  • Tweaked the sawbones bolter and chainsword combo to work exactly like it's imperial counterpart.
  • Tweaked the Flamer and Melta code to try and prevent dropped weapons from spewing particle effects.
  • Enabled custom legion skins by default.

Balance
  • Buffed the chaos bolter reload speed to match it's imperial counterpart.

Future Plans
Depending on how testing of this second release candidate goes we may go ahead and release the first full version of Exterminatus in a couple of weeks time.

As usual as this time any assistance with  publicising the mod, either by spreading the word, or supplying me with screenshots, demos or videos of EX can help make the full version release the success it deserves to be.

As well as the new models an animations mentioned last week, DontAsk4470 has been re-working the voice over and White has been doing more work on EX maps.  So there is plenty more content to come, even once the full version arrives.

14  Exterminatus - Rival Species 2 / News / Full Version - Release Candidate 1 on: June 10, 2018, 10:09:36 AM
Since the last news post 40k Modeller and texture artist Joazzz, Source Film Maker animators Kharos and Warekit have all volunteered to contribute their art to improve EX.  The Alpha 9 series of improvements to EX has reached it's pinnacle, so this week's release is a Release Candidate for the first full version of Exterminatus, which will replace the previous Beta version.



Installer RC1 ( 1.35gb )

7Zip Archive RC1 ( 1.35gb )

This is a Beta release that rolls up all the changes since the previous roll up back in January.  As such their is no patch available this week, just the installer and a 7Zip archive of the full mod.  It also installs to the "ex" folder, rather than "ex_alpha"

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Canidate
  • If you already have a copy of the EX Beta, delete it.
  • Run the installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta release canidate listed in your library.

Triple Feature - Chapter Pack of the Week - Space Wolves, White Scars and the Thousand Sons
The final set of updated chapter packs are here, now all the major chapters have the scouts they deserve.  Special thanks to BarTwoOne for contributing the first Chaos Legion skin pack for the Thousand Sons.


Just extract the zip file to your ex folder to change your Bloodravens battle bothers and Black Legion renegades to your chosen chapter.
More detailed installation instructions can be found on the EX forum thread on the topic.

Tweaks
  • Tweaked the code for boltgun weapon impacts to try and localize the effect better.
  • Added a custom loading screen and voting preview for csm_thunderhawk.

Balance
  • Reduced the walking speed of the scout from 150 to 75 to give scoping a greater penalty.
  • Buffed tracking time from 3 seconds to 15 seconds.
  • Buffed flamer damage from 35 to 37 to make it more effective against infantry.

New Artists
The arrival of 3 new artists on the EX Discord has caused much excitement and drama over the last two weeks.  In-case you missed all the fun here's the low down on the new crew.

Joazzz is highly regarded for his work converting assets from 40k Games such as Spacemarine and Regicide for use in 40k themed SFM renders and versions of this models are popular with the 40k GMod community.  Joazzz has already posted some very exciting teasers of scratch built marine models on the EX Discord server.  You should visit Joazzz Deviant Art page, DevWatch, +Fav his art to show your support.


Kharos and Warekit are both animators who work with Source Film Maker (SFM) to make Warhammer 40k animations.  Kharos has already started work creating new first person animations for the the EX Boltgun.  Warekit has started making animations for EX's 3rd person player models, whcih have been teased in the EX Discord server.  You can visit Kharos and Warekit youtube channels to see some examples of their work and subscribe to show your support.

Future Plans
Depending on how testing of the release candidate goes we may go ahead and release the first full version of Exterminatus in a couple of weeks time.

As usual as this time any assistance with  publicising the mod, either by spreading the word, or supplying me with screensots, demos or videos of EX can help make the full version release the success it deserves to be.

Beyond the full version we are all very excited to see new models and animation from the new contributors, which look to be a step up in fidelity for some core parts of EX.

15  Exterminatus - Rival Species 2 / News / Alpha 9.12 - Moving While Scoped on: May 27, 2018, 12:36:44 PM
Alpha 9.12 comes with a feature I wasn't sure was doable without changing every weapon in the game, moving (slowly) while scoped.  OK it's a small patch this week, but it feels like all the bug things have been addressed.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Features
  • Walking while using the sniper rifle scope.

Tweaks
  • Added a pointing animation to the shotgun view model when using the tracking ability.
  • Tweaked the scout tracker *again* to try and avoid it being visible to the tracked player.
  • Remove ther powerfield effect from the powerfist to try and avoid a crash.

Chapter Pack of the Week - Imperial Fists
New chapter packs continued to prepared for all our favourite chapters.  As with previous packs not all battle cries are replaced, only a couple of new cries are added specific to this chapter.


Just extract the zip file to your ex folder to change your Bloodravens battle bothers to Imperial Fists.
More detailed installation instructions can be found on the EX forum thread on the topic.

Future Plans
All the features I wanted are in and more or less working as intended in 9.12.  There are only two more chapter packs remaining to be revisited the Spacewolves and Whitescars, these should be done within two weeks.  This makes me think the next build I should put out will be a candidate for the big Exterminatus version 1 release.

Unless csm_spacehulk, ex_exchange or _transamitter maps get a lot of development and testing in the next couple of weeks they will be removed from the release candidate.

It is about this time I start thinking about updating the map thumbnails, loading screens, the EX manual and website to bring them up to date with all the new features since beta 9.  If you notice anything on 40ksource.com or in it's manual that needs updating please bring it to my (ChromeAngel's) attention.

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