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Author Topic: Exterminatus Beta 7.61 Released  (Read 10129 times)
ChromeAngel
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« on: January 25, 2014, 08:53:53 AM »

Exterminatus Beta 7.61 establishes a new baseline for long term gameplay. Looking forward to meeting you all on the battlefields of the 41st millennium.


New Features in 7.61
  • Tarantula (automated turret) to defend the marine objectives.
  • Added a new map entity type ex_turret_point to the FGD for placing and facing turrets.  Objectives will spawn a  turret at the nearest ex_turret_point when marines capture it.
  • Dynamic marine crosshair.  Rather than pulsing all the time, the new, sharper crosshair only "lights up" when it's over a target.
  • Only showing the target objective on the HUD.  You can use the console variable ex_show_obj to change this. 0 = No Objectives, 1 = All Objectives, 2 = Just the target objective.
  • Added the players exact health and map loading screen to the Tactical Overview.
  • Now showing your bound USE key when aiming at an ammo shrine.
  • New statue prop in the 40k style used on Tarsis Ultra.


Beta 7.61 isn't really about new features though there has been much more focus on improving the mod.  Literally dozens of tweaks, bug fixes and balance changes have been made to deliver a more fun and balanced game then ever before.  You can find a round up of all the changes since the last Beta in this ModDB Article .


Since the last Beta i've also released a dozen skin packs to allow you to play EX with many of the major space marine chapters.  You can download the skin packs and find instructions for installing them on the Downloads page.

Finding Players
We're still scheduling regular EX games through the Steam Community Group, now including regular games in in US time-zones.  You can also join in the discussion on the future direction of EX.


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