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« on: January 19, 2010, 10:08:10 PM » |
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If you have any suggestions for the next version of Exterminatus please post them in this thread.
One suggestion per post please, it will help us organize.
One post per suggestion, please read the whole thread before posting. Someone may have already had the same idea.
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« Last Edit: January 31, 2010, 09:13:38 AM by ChromeAngel »
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« Reply #1 on: January 30, 2010, 06:46:19 PM » |
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My first suggestion, and so far only one, since you have done an excellent job, would be making the Space Marine jump higher. As it is, the jump is so low it is pointless having it at all. Space Marines should be able to jump higher. Yes, they wear two-tonnes of Power Armour, but it is two-tonnes of servo and fibre bundle rigged Power Armour. I'm sure you need no lessons in lore, but this enables them to move faster, hit harder and jump higher. Imagine how high a Space Marine without the aid of Power Armour can jump. We're talking about legs like pistons they are so muscled. Now, think about it with the aid of servo's. Hope I've made the reasoning behind my suggestion clear! 
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"Agitatis Ultramarini, Dominatis Ultramarini"
Courage and Honour!
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« Reply #2 on: January 30, 2010, 06:51:45 PM » |
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make more servers.
=][= as we are limited in scope, we cannot make any more servers than the two you see, we simply do not have the capacity to do so.=][=
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« Last Edit: January 30, 2010, 07:01:47 PM by Typheron »
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TZ
Guardsman
 
Posts: 2
For Russ and the All Father!
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« Reply #3 on: January 30, 2010, 07:35:01 PM » |
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Make ammo somehow refillable, like an ammo station or something. I find it hard to serve the emperor when my bolter is empty 
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Praise the Emperor, and strike down his foes!
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« Reply #4 on: January 30, 2010, 08:17:34 PM » |
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Healing by consumation of corpses (Nids) Healing by Apothecary (Space Marines) Buff knives a bit I guess? Dunno I tend to rambo a bit. And of course; more tactical genius. 
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<Insert Witty Signature Here>
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« Reply #5 on: January 30, 2010, 11:18:30 PM » |
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Healing is a possability were looking at for a later realease. It will depend on how much it upsets the balence. Also so is ammo dumps i believe.
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=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
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« Reply #6 on: January 31, 2010, 12:28:18 AM » |
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I think the Nid warrior is underpowered, the ranged weapon is a tad weak and hard to hit with (Or maybe just one of the two) and the speed of warrior is barely faster than the Marines, which makes it hard as hell to hit them with the melee weapon, unless you come from behind or you swarm them with more numbers than they possess. I think that improving the ranged weapon or increasing the speed of the warrior a bit would help.
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« Reply #7 on: January 31, 2010, 12:35:07 AM » |
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I know you guys have heard that the animations need work, and I thought I would try to be helpful and give a (possible) solution. When you are running, you could have the Marines hold the gun across their chest, and their arms could move back and forth (Hard to explain, but how you would hold a gun when you run, you wouldn't be pointing it ahead, you would have it facing more towards the ground). Also, maybe just having the marines upper body move more could make the animations seem a little less funny.
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« Reply #8 on: January 31, 2010, 01:29:51 AM » |
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Everything needs to be a little bit faster. The Tyranids are amazingly slow, as are the Space Marines. Jump height should be improved as well.
For a random suggestion, maybe you could add in Assault Marines.
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Scorp
Beta [Spacewolf]
Guardsman
 
Posts: 24
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« Reply #9 on: January 31, 2010, 03:47:30 AM » |
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To be fair I think the tyranid run speed isn't to bad for warrior but maybe for some of the other classes. Personally i think before dev's mess around with the run speed, the mod should be tested with a functional team balance to see what happens then.
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« Reply #10 on: January 31, 2010, 05:39:12 AM » |
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Thunderhawk is fun, but it is too easy for the Marines because its very hard to hit them with your Ranged weapon (as a warrior) when they are camping on top of buildings, and digsite is ridiculously camper prone.
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« Reply #11 on: January 31, 2010, 08:15:39 AM » |
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I second the Warior ranged attack as well. Probably just my aim but I can't seem to hit the broadside of a Titan or do any sufficient damage. I guess this is just a matter of Fluff vs balance.
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<Insert Witty Signature Here>
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« Reply #12 on: January 31, 2010, 08:56:20 AM » |
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well heres some few suggestions. 1.Team Death-match Game mode = Most kills wins. 2.Homogaunts and Termagaunts as Tyranids start and make warrior an rank which has enhanced speed or resistance. 3.Different races on each map. 4.Faster Bolter fire rate but weaker dmg. 5.Dreadnaught plus HIve tyrant. 6.Better Crosshair for Tyranids ranged units. HOPE YOU GET THESE STUFF.  People really liked your mod.
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« Reply #13 on: January 31, 2010, 03:00:25 PM » |
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GOING BACK TO TYRANID WARRIOR
I see now the warrior isn't really underpowered, its just its less user friendly then the gun toting tactical Marine. I don't have any clue how to fix such a thing, it just goes to say that even an inexperienced Marine can hit a Warrior considering the Warrior is at point blank range trying to get as close as possible to stab the Marine, but I am getting off topic a tad. The Warrior is definitely more fun to play than a Marine, but is also harder to play with.
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« Reply #14 on: January 31, 2010, 05:59:03 PM » |
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The veteran is near useless it seems, the chainsword doesn't help and you are better off with the specialist, who's melta gun also seems a tad underpowered. I have rarely seen anyone use the Vet because of the fact his melee doesn't work well and you can take the specialist in place of the Vet's melta pistol.
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