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« Reply #76 on: October 06, 2012, 12:45:28 PM » |
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Now i heard that you want to nerf krak AND usual rocket in damage. You may touch krak , but you may not touch regular one , why? im pretty sure people who know which rocket to shoot , will shoot crack , but you can never say which one they shooting , as there is not defferent fire mode , its just one launcher shooting both at the same time +same particals for both
Difference of krak and usual now - you must be lucky to hit with krak , but then you get insta kill , you may miss with regular rocket but you'll do some damage. Same amount of ammo as well , for both , its fed with same rockets for both types. So yeah , you cant tell which rockets enemy shooting now and enemy got freedom to shoot any of type for any situation .
Also , i suggested to work with Vore , Vore is actually a good defence class , if you need to get behind cover and spam mines - its your best choise , but not all maps can fit the vore , i dont see it being compared with Thrope. So as i suggested , get to the vore different crosshair , faster ammo regeration , and delete collision of the sporemine's tentacles , so the sporemine itself could have collision , without tentaclies.
I also suggested this: Apothecary Healing aura doesn't exist by defualt Healing aura appears only when Apothecary got 90%> of nact ammo (so it will dissapear after apothecary starts to heal everyone) Healing aura doesnt require ammo There is suppose to be indicator for healing aura for the Apothecary and other players The nact ammo regain is halfed , the self heal is halfed and can be happening both at the same time Chainsword combined with Nact , Nact heals only +50 Boltpistol with additional ammo.
What do i expect of this? That should fix the problem , when medics runs out of ammo of nact and thats it , cant regain it because o the injured marines around , cant regain it because there is enemy and they must be holding thier weapon instead of nact , they suppose to heal others and themself before they can get any ammo for nact , as apothecary runs out of ammo , he might as well kill himself as he becomes useless , hopes it fix it all. Halfed self regeration and halfed ammo regeration not going to change it all to the bad side , but give the apothecary chance to be more usefull in one life , then couple heals and death.
Veteran , power meele weapon combined with plasma/inferno pistol , so it will become a proper t2 class. Oh , and hget rid of the bolter and grenades for him , people are actually ignoring existing of those for veteran.
The meele for marines , there is events which can stop/cancel reloading , so to use this event to stop reloading with the meele attacks with combi weapons , to change battle into close combat immidiatly. As tyranids can do it.
Delete the blue shine point on from the grenades , when you throw them.
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