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Author Topic: Modeling Requirements and Limitations  (Read 16764 times)
Jigga_Man534
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« on: March 30, 2006, 03:08:44 AM »

I was just thinking that it would be useful to have a sticky here that had all of the limitations/requirements for polygon numbers, texture files, and possibly a list (or link to a list) of required animations for the player and weapon animations. I know that I can never remember any of these facts and they would probably be useful for anyone who is interested in helping out with the mod.
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ChromeAngel
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« Reply #1 on: March 30, 2006, 09:59:09 AM »

Here's some guidelines i've given the team :

Weapon model polycounts
Weapons : v_ models 2000, p_ models 500

Hands/Claws : for use with v_ models 2000 for the full set of 2 or 4 appendages.

Weapon model skins (assuming square, multiple skins per model are good, but the total area should not exceed these guidelines)
Weapons : v_ models 2048, p_ models 512

Hands/Claws : for use with v_ models 2048 for the full set of 2 or 4 appendages.

Player model
Whole player model : 4000.

Head : Really depends on if you can see the face or not, if you can the head should be around 1/4 of the full player model.

If you make models that absolutely must have more there will be some leeway if you really are making use of them.

Player Skins(assuming square, multiple skins per model are good, but the total area should not exceed these guidelines)
Whole Player : 2048
Head : Really depends on if you can see the face or not, if you can the head should be around 1/4 of the full skin space.

Prefered formats
Models : 3DS or HL2's SMD format please.

Materials : These MUST be size to powers of 2 (16,32,64,128,256,512,1024,2048,4096)

The should be compiled and scripted for use in the folder heirarchy bellow /materials appropriate to it's use. eg skins should be in /models

Each submitted should consist of at least 3 files :
    * PSD or PSPIMAGE containing the source, preserving any layers use to create it
    * VTF compiled for use in source
    * VMT shader script, for use in source, reffering to the VTF
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