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Author Topic: the meltagun(suggestion)  (Read 64189 times)
Darknar
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« on: March 31, 2006, 04:26:34 PM »

well i was thinking that since by the looks of it we are probably going to be using the meltagun. as well as bolters etc.

i was thinking how wabout what the HUD amination of the gun is going to be when fired.

well i think it should when fired vent steam from the holes in the gun, this should appear on other people too so you know they are firing, since a meltagun is just pinpointed micro waves i dont think there should be a "bullet progectile" you know what i mean, but when it does hit the surface or nid it hits should steam as well.

also the meltagun is very short range so should drasticly reduce in damage at a certain distance away, too far away for a nid t00 charge but not far asway as so you probably only get one chance to kill the nid charging you, :wink:

oh well
just my thoughts i should let be known,

unless you thought of this before  Tongue
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The Vastator
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« Reply #1 on: March 31, 2006, 06:45:12 PM »

good idea, but isn't this the wrong forum part? Cheesy
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migb
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« Reply #2 on: March 31, 2006, 07:00:28 PM »

Quote from: "Darknar"
since a meltagun is just pinpointed micro waves

No it's not, according to the Wikipedia def. on 40k weapons:
Quote
Melta Weapons

The meltagun and multimelta (also known as 'cookers') are both formidable weapons. They have a short range but are very powerful, especially when used at near-point-blank range where their power is increased further. Ideal for tank-busting, these weapons can go through inches thick armour like it was tissue paper. A meltagun works by forcing a pyrum petrol fuel mix into a sub-molecular state (a miniature fusion reaction), and then projecting it from the barrel as a blast of incredible heat.

I would say the effect would be very simmilar to a UT2003 flak cannon.

And yes, this topic should go in the "suggestions" forum.
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ChromeAngel
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« Reply #3 on: March 31, 2006, 09:54:51 PM »

I have in mind a beam effect, similar to lasguns in RS, with a heat shimmer and a much shorter range.  Although I do rather like the idea of steam escaping the heat shield in place of a muzzle flash  Cheesy
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Wolf
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« Reply #4 on: March 31, 2006, 11:24:01 PM »

the zapy gun in HL1, lol where it shot a stream of blue light, that sort of suits it i wreckon
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The Vastator
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« Reply #5 on: April 01, 2006, 10:40:36 AM »

Quote
I would say the effect would be very simmilar to a UT2003 flak cannon.

no, the melta doesn't fire shrapnels...
Wolf is right, the visual effect should be similar to the HL zap gun.
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ChromeAngel
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« Reply #6 on: April 01, 2006, 01:39:38 PM »

I think me meant the way the flak cannon is very dangerous close too, but very quickly becomes useless at range.
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f4cti0n
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« Reply #7 on: April 01, 2006, 02:14:47 PM »

I was thinking a sort of near-transparent (ever-so-slightly red) low-poly model with a refract shader applied, to give it that sort of 'heat atmosphere effect'
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migb
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« Reply #8 on: April 01, 2006, 03:15:32 PM »

Quote
no, the melta doesn't fire shrapnels...

Quote from: "ChromeAngel"
I think me meant the way the flak cannon is very dangerous close too, but very quickly becomes useless at range.

No. Let me specify -
"A meltagun works by forcing a pyrum petrol fuel mix into a sub-molecular state (a miniature fusion reaction), and then projecting it from the barrel as a blast of incredible heat."

So a meltagun does not shoot a continous, connected beam, but a single powerful blast.
I assume (couldn't find the definition) that pyrum petrol fuel will turn into it's gaseous state when superheated by the mini-fusion.
Therefore the gun will fire a blob of superheated gass that spreads out from the muzzle much like the ammo from a shotgun or a flakcannon.

And if someone have an old official GW explanation on how meltaguns works, feel free to update and correct the wikipedia info.
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Wolf
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« Reply #9 on: April 04, 2006, 12:23:21 PM »

i see it as a blast of a blue beam that travels very quickly, some some of semi-auto fire but with a small cooldown as to stop it being a rapid fire microwave
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migb
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« Reply #10 on: April 05, 2006, 03:01:14 PM »

Yeah, maybe a good old blaster effect would do it.
A blue variant of the slow-moving blaster shots from Star Wars.
But to be loyal to the physics, it should spread out/grow in size as it travels, and also deal less damage on longer ranges.

Certainly the meltagun would need to have a cooldown to advoid melting.
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Typheron
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« Reply #11 on: April 06, 2006, 02:04:27 AM »

actually its the plasma gun that needs a cooldown before firing again.

I see the meltagun as the crude "shotgun" of the heat weapons, its not too precise beyond close range, it has a widening blast area as said but can be fired more without the danger of overheating.

Remember in RT% and 2nd ed rules, it was only plasma weapons that needed a cooldown period. As these were the most detiled rules that TT 40k has there probably a good indication of how things should work in the fluff.
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Eltharyon
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« Reply #12 on: April 06, 2006, 12:17:45 PM »

In most Artwork I have seen (specifically Eldar Firedragons) Mellta's are depicted as a rough "beam" much like a laser, but more dense, like a short "stream" of fire.    

I'd agree with this Chrome's Version of a "heat beam", but a few other suggestions are viable too. I defininitely disagree with a weapon without a projectile ( not sensible from a game design perspective ) or a shrapnel weapon (meltas are focussed energy weapons)
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migb
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« Reply #13 on: April 06, 2006, 08:07:37 PM »

Sorry, I don't really know the TT rules for meltaguns, especially not the old rules.

From what I can remember from battle reports, the meltas are so concentrated that they are considered single-target (as opposed to flamers and missiles with area damage), but the weapon description certainly sounds more like a shotgun than a focused weapon.
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The Vastator
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« Reply #14 on: April 07, 2006, 12:45:05 AM »

Quote
Melta Weapons

The meltagun and multimelta (also known as 'cookers') are both formidable weapons. They have a short range but are very powerful, especially when used at near-point-blank range where their power is increased further. Ideal for tank-busting, these weapons can go through inches thick armour like it was tissue paper. A meltagun works by forcing a pyrum petrol fuel mix into a sub-molecular state (a miniature fusion reaction), and then projecting it from the barrel as a blast of incredible heat.

from this description, it's far away from a shotgun..
Basically here is described as a short range weapon that fires a short and "thick" beam.... I don't agree with the "shotgun" theory Cheesy
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