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« on: February 20, 2010, 09:06:10 AM » |
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This is a shortlist of suggested features for the next major version of EX. I'd like you players to vote on which we should do first. - Map Voting & Rapid Fire Bolters - Add a map vote phase during the intermission after a map is won. Add a server option to change bolters to a weaker but faster firing mode akin to RS 1
- Meat Grinder Mode - Additional game mode. See who can get the most kills in a given time. No Missions, No Objectives.
- Ammo Dumps & Bio Mods - Add fixed locations where marines can refill there ammo allowances. Add menu options to the tyranid classes to allow them to upgrade their Speed or Armor or Attacks.
- Terminators & Genestealers - Add a Terminator player class (heavy armor, storm bolter and powerfist) as a 3rd tier option for the marine team. Add a Genestealer player class (small, fast, excellent melee) as a 1st tier option for the Tyranid team.
- Apothecary & Healer Thropes - Add an apothecary player class (medic) as a 3rd tier option for the marine team. Add a Zopanthrope/Healer player class ( replace the current psi powers with more support based ones ) as a 3rd tier option for the Tyranid team.
- Plasma Cannons & Barbed Stanglers - Give heavy marines the option to use a Plasma Cannon (large area of effect, massive damage, slow firing, long range) instead of Heavy Bolters (3rd tier player class). Add a Barbed Strangler (large area of effect, high damage, medium range) carrying Carnifex player class as a 3rd tier option for the Tyranid team.
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« Reply #1 on: February 20, 2010, 05:59:17 PM » |
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Hmm hard to say, I voted for the meat grinder mod since it looks like td (team death match) I would love all of these personally 
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« Reply #2 on: February 20, 2010, 08:06:11 PM » |
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yeah, hopefully all of this will be implented but i personally love the Terminator&Genestealer thingy 
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« Reply #3 on: February 20, 2010, 11:34:50 PM » |
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Hmm hard to say, I voted for the meat grinder mod since it looks like td (team death match) I would love all of these personally  The poll option was originally called "Team Deathmatch" then as I was typing the full description it occurred to me how much it reminded me of the Meat Grinder mission from the 40k rulebook and changed it at the last minute. In time I'd like to do all these and more, but something has to be first.
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L.o.L
Testers
Guardsman
 
Posts: 21
Drink deep of victory and remember the fallen.
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« Reply #4 on: February 21, 2010, 01:32:02 AM » |
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I voted for Termis and Genes cause i love em both 
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For he today that sheds blood with me shall be my battle brother eternal.
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« Reply #5 on: February 21, 2010, 11:33:17 AM » |
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And I voted for Ammo Dumbs & Bio Mods, because maybe it is better to improve the elements which at the moment exists, before to implement new content.
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« Reply #6 on: February 22, 2010, 09:47:05 AM » |
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We need the basic stuff implemented first, ere go, i voted for ammo dumps and bio mods (ammo dumps being the more important one).... A few things first tho, can we make it ammo dumps and bio mods AND healing? because after ammo dumps i want healing to be implemented (ofc at NO expense to the offensive power of the zoanthrope) and bio mods doesnt seem THAT important to me....
Please dont do the gene's and terminators. Yes, they're cool, but they're additions to EX and we dont need additions to EX until the basic stuff gets implemented, a terminator with no ammo is a dead one.
P.S (is there some law that gives beta testers the right to award TWO points to something instead of ONE? if yes, ammo dumps x2, if no, ammo dumps x1)
P.P.S you can add ammo dumps AND the new game mode together, kinda like tf2 does with its class updates....
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Eldar FTW!
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« Reply #7 on: February 22, 2010, 01:26:34 PM » |
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We need the basic stuff implemented first, ere go, i voted for ammo dumps and bio mods (ammo dumps being the more important one).... A few things first tho, can we make it ammo dumps and bio mods AND healing? because after ammo dumps i want healing to be implemented (ofc at NO expense to the offensive power of the zoanthrope) and bio mods doesnt seem THAT important to me....
We have to keep an eye on balance, if we give marines a buff like the Ammo Dump the Tyranids need a buff too in order to maintain the balance of power. By releasing updates in pairs (the smallest balanced change) we get to make more frequent updates, which should help keep the attention of the players out there. P.S (is there some law that gives beta testers the right to award TWO points to something instead of ONE? if yes, ammo dumps x2, if no, ammo dumps x1)
No  one vote per person! P.P.S you can add ammo dumps AND the new game mode together, kinda like tf2 does with its class updates....
I really want to keep the updates small and relatively frequent now we have a solid base to build on. We can really see how much effect each update has on game play like this. Valve don't have to worry about that since they will have a testing department large enough to find this out before going public.
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« Reply #8 on: February 22, 2010, 06:37:36 PM » |
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Please dont do the gene's and terminators. Yes, they're cool, but they're additions to EX and we dont need additions to EX until the basic stuff gets implemented, a terminator with no ammo is a dead one. Power Fist, the no ammo face melter and Termis best friend.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #9 on: February 23, 2010, 02:16:25 AM » |
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I'm with the poster who asked for a bit more polish before new content is added. Ammo dumps all the way 
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« Reply #10 on: February 23, 2010, 07:00:43 PM » |
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This doesn't mean I wont be doing any more polishing on the existing features. It's just nice to have a break and make something new, so it feels like i'm making progress.
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« Last Edit: February 24, 2010, 08:14:47 AM by ChromeAngel »
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Recon
Guardsman
 
Posts: 11
Spess marinz
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« Reply #11 on: February 24, 2010, 11:55:55 PM » |
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I'm going for genestealers.
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. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .} . . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../ . . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. .
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« Reply #12 on: February 27, 2010, 05:13:33 PM » |
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Although Termis and Genes would be additions, they would also add more variety and make the game more fun to play because of the extra choice which also means more strategy, hopefully 
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« Reply #13 on: March 03, 2010, 12:54:20 AM » |
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As much as I'd like ammo dumps for Space Marines, it has the unintended consequence of adding to the camping Space Marines currently can do. Imagine a heavy bolter guarding a point with no ammo limit.
Currently (and this may be as much the players as the actual game), SMs can camp and reduce the game to trench warfare. There's the tyranid "trench" and the SM "trench" with about 30-50 feet of no-man's-land. Going in there is usually death for either team. I think the genestealer would be a great trenchbuster if it's fast enough to dodge fire. However, the termi would then be important to be a melee/ close combat counter. I'd like to see the assault terminator with a thunder hammer instead if we go for the terminator option.
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« Reply #14 on: March 04, 2010, 10:43:25 PM » |
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Hmm, looks like everyone wants to have termis and gene's
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