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Author Topic: Will RS2 be like RS1?  (Read 12246 times)
L.o.L
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« on: February 21, 2010, 01:38:53 AM »

Will RS2 be like RS1 later on like when we get evrythin for the mod done and fix all of the problems?
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ChromeAngel
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« Reply #1 on: February 21, 2010, 09:31:06 AM »

Like? In what way?

We're not aiming to reproduce what RS did on the Half-Life engine with Source.  We're just trying to make an enjoyable 40k themed multi-player mod.  Common design problems have found similar solutions ( race/teams, reward classes, objectives ).  From the lack of options like "Orks" or "Chaos" in the recent poll i'm not planning to add more races to EX any time soon.
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L.o.L
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« Reply #2 on: February 21, 2010, 04:27:30 PM »

Like as in the classes and the menus and all of the choices and other stuff.
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Typheron
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« Reply #3 on: February 21, 2010, 04:56:12 PM »

No, it will be nothing like RS1.

There will only be Tyranids and Space Marines, and the full armoury will not be available for each race (no dreadnaughts as an example.

There will be no close combat system like, mostly as it would horrifically aid the Tyranids and make balancing things a problem as also we feel its not needed.

So its an entirely different game in implimentation and setup, just from the same people (or some of the same people).
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L.o.L
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« Reply #4 on: February 25, 2010, 04:54:03 PM »

i have a feeling the entire nid wep armory will be in the game since they dont have many ranged weps.
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