thanks for the suggestions:
1) Left hand weapon-left hand button has been tried in the original RS. Most people found it was more intaative to have the ranged weapon as the primary attack and the melee weapon as the the secondary (despide them being in the "wrong" hand).
2) The veteran was originally supposed to be the marine's melee expert, but gradually evolved into a all round improvement on the tactical marine.
3) Personally I wouldn't mid adding a parry/block move if it didn't require an extra control. However the testers I discussed this with felt that no marine would be strong enough to block a successful hit from a Tyranid.
4) Currently all the marines could be found in a tactical squad, If we did assault marines that would call for jump packs and that's not something I want to do for practical and game play reasons.
5) I'm currently working on improving the mission / objective notification system.
Generally suggestions should be posted in the
Suggestions and Requests thread or they are likely to get missed when i'm looking at what do next.