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Exterminatus - Rival Species 2
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ex_city_conflict
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Topic: ex_city_conflict (Read 125847 times)
ChromeAngel
Administrator
Marine Chaplain
Posts: 1267
Re: ex_city_conflict
«
Reply #75 on:
February 26, 2013, 08:21:34 PM »
Well done DM. This looks really atmospheric. I can't wait to give it a try.
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Valvatorez Jr.Commissar
Marine Scout
Posts: 81
I need a hat sprite. Because Hats are cool.
Re: ex_city_conflict
«
Reply #76 on:
March 01, 2013, 10:52:02 PM »
http://steamcommunity.com/sharedfiles/filedetails/?id=128689217
Space Marines can get inside the vents by ducking, which shouldn't be possible. Don't know if you fixed this in post 7.25 versions.
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"An open mind is like a fortress with its gates unbarred and unguarded" -Space Marine Librarian
ChromeAngel
Administrator
Marine Chaplain
Posts: 1267
Re: ex_city_conflict
«
Reply #77 on:
March 02, 2013, 10:08:37 AM »
I don't regard that as a bug, if the marines are stuck in there they aren't defending the generators.
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Dark Marine
Marine Scout
Posts: 81
Re: ex_city_conflict
«
Reply #78 on:
March 02, 2013, 01:15:52 PM »
It wasnt never planed to forbid the Space Marines to enter the vents. Like Chrome said, if they do that, then they be missing at the defending of the generators.
Otherwise the only way I could lock the vents for the Space Marines would be doors which are open just for the Tyranids and that wouldnt be realistic.
«
Last Edit: March 02, 2013, 01:18:23 PM by Dark Marine
»
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