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« on: February 25, 2010, 10:15:11 PM » |
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Hello guys. In the past I started the work on a map for Exterminatus, but I hadnt much time to finished the map. But since the EX Beta cames out I continoue my work on it. This is my first realy try to make a map for the HL² engine and I dont know if the performance is good. The map call city_conflict and it is a remake of the old one from RS1. And I dont mean the bigger second version of city_conlict, which I released at least. (the last version was frightening  ). But enough to wrote. Here are some pictures.         The 3D-Skybox isnt finish yet and at the moment I havent add to much details. And I have to think about the mission objectives. Maybe I make them similar like in the old city_conflict map. The structure of the map is very similar with the old one, too. Only the most ways are a bit bigger than in the past, because the tyranids are so fat. 
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« Last Edit: March 20, 2012, 07:53:26 PM by Dark Marine »
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Recon
Guardsman
 
Posts: 11
Spess marinz
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« Reply #1 on: February 25, 2010, 10:21:55 PM » |
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I cant wait to play it when you release it, to me it feels a little too bright and you should make it a little darker.
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. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .} . . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../ . . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. .
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« Reply #2 on: February 26, 2010, 06:11:34 PM » |
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I got some trouble with my webspace, but now you should see the pictures again.
You are right Recon. I will do this.
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Recon
Guardsman
 
Posts: 11
Spess marinz
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« Reply #3 on: February 26, 2010, 07:01:39 PM » |
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Thank you, plus for the skybox since its a tyranid invasion. A red color would be great for it.
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. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .} . . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../ . . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. .
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« Reply #4 on: February 27, 2010, 06:42:52 PM » |
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Hot damn man, this map looks good 
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« Reply #5 on: March 01, 2010, 03:55:06 AM » |
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Great job, I would like to see some improvement with the skybox, adding some more scariness to the map (more blood, some screams, lots of gunfire, creaks in the building if you have any  ) yes do make it darker.
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« Reply #6 on: March 01, 2010, 06:31:54 PM » |
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Thanks for the compliments guys.  I will see what I can do. Iam very inexperienced with the HL² engine and with the new functions in the hammer editor. And at the moment I Have a problem with the fps. I used to many models and therefore I get 40 fps or bader on some areas in the map. I have to fix this at first.
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« Reply #7 on: March 01, 2010, 09:33:17 PM » |
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Sorry (this really isn't a sorry but) I couldn't tell with the screams and such lolz I was kinda jotting things down. 
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« Reply #9 on: March 04, 2010, 05:20:29 PM » |
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My english isnt the best, but I think this will be still helpfull . Thanks for the link siegemonkey. 
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« Reply #10 on: March 24, 2010, 12:32:46 PM » |
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Ohh shiney, nice to see you back Dark Marine :-D.
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« Reply #11 on: March 26, 2010, 03:44:09 PM » |
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Hello Bahl. Nice to see you, too.  I wasnt far away. In the last years I took an eye on RS2 and followed the development of the game.
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« Reply #12 on: April 07, 2010, 01:43:33 AM » |
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It looks really cool, the only change I would do is to lower the ambient light value on from the environment light because it looks almost all bright right now.
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« Reply #13 on: March 20, 2012, 11:42:10 AM » |
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Long time ago that I posted this thread. At this time I got trouble with hammer and to run it with the latest version of Exterminatus. But now I get it right and find the time to continuning the work on the map.  I updated my first post with new pictures. Now it shows the old HL1 version of city_conflict and the counterpart of the new one. I hope you like it. And here are some examples for the lightning.    
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« Last Edit: March 21, 2012, 11:17:43 AM by Dark Marine »
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« Reply #14 on: March 20, 2012, 10:52:10 PM » |
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Ah this thread brings back memories ^^
Of these four lighting variations I think I prefer the first, sunny one. However I think the infested sky version could be the best with some tweaks. If I post the settings used on other infested sky maps would you mind trying them out?
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