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Author Topic: Flamers & meltas  (Read 10749 times)
Dr.Salamander
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« on: February 12, 2011, 05:06:21 AM »

Now seeing that I'mma Salamander Marine, I like burny burny melty melty guns.

So without further Ado just a basic look at what these weapons could look like,

Melta:
Weapon range, is rather short and arced a little, your shooting a Extremely flammable liquid, so yea
Damage, Heavy Damage, can slag any of the smaller classes easily
Long reload time and limited ammo
Fire speed, Constantly fires until clip dries up, The fire stream van be moved across.

Flamer:
Range is ultra short, but of course has a wider spread
Damage is moderate and as the flame is held on a target longer the damage increases.
Moderate reload time
Low ammo (this ties into the longer the flame is held the more damage, so he has to use it sparingly and not to try and hunt out Lots of lictors)

Ideas anyone?
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ChromeAngel
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« Reply #1 on: February 12, 2011, 08:52:15 AM »

We have Meltaguns already (albeit working on a slightly different principle to what you described).

There is no plan to add flamers at the moment, due to the difficulty involved in creating decent looking effects in relation to how effective the final weapon would be.  Sorry to disappoint your inner Pyromaniac ^^
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Dr.Salamander
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« Reply #2 on: February 14, 2011, 07:08:02 AM »

Awww. no roasting warriors over an open fire, with jack frost nipping at your nose? damn.

Also I Made this post when I had just played on the Nid side only, the Beam it creates just screams Lascannon  though. Also the Cooling effect is kind off, its just goes poof, which is kind of annoying. Even in that case it would turn into rock which would still hurt. But enough logic, thats just me talking, Also If i'm right Alien swarm (the free steam game) was based off the HL2 engine and it has fantastic flame effects.
But i'm not a coder sooo yeah

P.S Love the Mod
But dammit take off the duration on the devourer cannon, 2 hit kill <@#$ers.

Smiley
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