
More content for the grim darkness of the Warhammer 40,000 universe.
1st the Scything Talons for the Tyranids, the soon to be main close combat weapon for the Tyranid Warrior. Although unskinned its another of Darkwulfs 'nid weapons, think organic crowbar of doom, it slices, it dices...
2nd the "Specialist" marine, or as hes better known in the 40K universe, the Beekie (guess why?). He will be in charge of hauling around all the bigger (and also more dangerous) guns, such as the special weapons. An example of that being the Meltagun.
3rd the landraider, Created by Stray over at the Essence of Combat 40k mod and skinned by Chromeangel this is the pinnacle of Marine Tank technology. This heavily armoured tank is both a gun platform and an APC. This allows both massive firepower from its two twin linked lascannons and twin linked heavy bolter and a payload of marines to finish whats left or take objectives.
The modeling will be focusing mainly on creating the Tyranid creatures and weapons as the majority of the models for the initial public release are completed and merely need animation and put into the game. We have hopes that a program Chromeangel has been working with will aid in their creation.
Onto the other parts of the mod, the code goes well and the Emperors Tarot predicts an update to the internal alpha shortly as the project Behemoth work is integrated with the main Exterminus code as well as other bug fixes and tweaks. Mapping continues although mainly along the lines of test maps to make sure all the interesting code that’s being done works. Although a lot of the material in said maps will be used as part of the greater plan.
On the subject of maps I should probably explain the plan that is to make a city, with each map being a suburb/block/part of the city to fight within. Eventually the main series of maps will form a campaign based on controlling the city, almost street by street. Should make a good clan based campaign.