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Author Topic: Warhammer 40k  (Read 56488 times)
Typheron
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« on: June 18, 2006, 08:17:31 PM »



More content for the grim darkness of the Warhammer 40,000 universe.

1st the Scything Talons for the Tyranids, the soon to be main close combat weapon for the Tyranid Warrior. Although unskinned its another of Darkwulfs 'nid weapons, think organic crowbar of doom, it slices, it dices...

2nd the "Specialist" marine, or as hes better known in the 40K universe, the Beekie (guess why?). He will be in charge of hauling around all the bigger (and also more dangerous) guns, such as the special weapons. An example of that being the Meltagun.

3rd the landraider, Created by Stray over at the Essence of Combat 40k mod and skinned by Chromeangel this is the pinnacle of Marine Tank technology. This heavily armoured tank is both a gun platform and an APC. This allows both massive firepower from its two twin linked lascannons and twin linked heavy bolter and a payload of marines to finish whats left or take objectives.

The modeling will be focusing mainly on creating the Tyranid creatures and weapons as the majority of the models for the initial public release are completed and merely need animation and put into the game. We have hopes that a program Chromeangel has been working with will aid in their creation.

Onto the other parts of the mod, the code goes well and the Emperors Tarot predicts an update to the internal alpha shortly as the project Behemoth work is integrated with the main Exterminus code as well as other bug fixes and tweaks. Mapping continues although mainly along the lines of test maps to make sure all the interesting code that’s being done works. Although a lot of the material in said maps will be used as part of the greater plan.

On the subject of maps I should probably explain the plan that is to make a city, with each map being a suburb/block/part of the city to fight within. Eventually the main series of maps will form a campaign based on controlling the city, almost street by street. Should make a good clan based campaign.
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Tortured_Soul
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« Reply #1 on: June 18, 2006, 10:01:52 PM »

we want big photos!!!
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ChromeAngel
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« Reply #2 on: June 19, 2006, 08:53:25 AM »

Quote from: "Tortured_Soul"
we want big photos!!!


I've just edited Typheron's post to link the images to their full size versions on the Media Page.  I expect he'll be here to extend this news item later Wink
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Typheron
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« Reply #3 on: June 19, 2006, 10:14:41 AM »

yes, game called on account of GFs visiting relatives from Oz.

now back to news posting...
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The Vastator
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« Reply #4 on: June 19, 2006, 03:03:40 PM »

noooo not the Hawk Helmet, the ugliest thing in the universe!!!!
good job anyway Cheesy
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[69thIE]Col.Schaeffer
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« Reply #5 on: June 19, 2006, 03:12:35 PM »

ooooo lookin' good! i see things are starting to shape up nicely Cheesy
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LoC
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« Reply #6 on: June 20, 2006, 10:54:45 AM »

I like this helmet. (and the Raven Guard)
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Typheron
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« Reply #7 on: June 20, 2006, 12:16:48 PM »

ive been informed by chrome that the specilist marine will be carrying the assult class weapons and that there is another model being done for the heavy weapons that has a helmet targeter and re-inforced lower armour.

sounds interesting.
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The Vastator
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« Reply #8 on: June 20, 2006, 04:59:11 PM »

oh thanks the Emperor for this!!! Cheesy
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migb
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« Reply #9 on: June 23, 2006, 04:16:29 PM »

I was wondering how you would implement the hawk-helmet, which are greatly appriciated by some fans, in the game.
And there are going to be an assault class? Like in close-combat?
Nice.
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Typheron
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« Reply #10 on: June 23, 2006, 07:21:47 PM »

probably not, as we want to limit flying classes due to the issues with maps they cause. That they can leave the maps easily and go places we dont want them to go.

we may have a gargoil brood tho, as there AI based.
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ChromeAngel
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« Reply #11 on: June 24, 2006, 09:46:48 AM »

Quote from: "migb"
I was wondering how you would implement the hawk-helmet, which are greatly appriciated by some fans, in the game.
And there are going to be an assault class? Like in close-combat?
Nice.


The Veteran class will be the Imperial close combat speciaist, with a chainsword (or possibly powersword) and Inferno pistol, to cause carnage up close.
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Typheron
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« Reply #12 on: June 24, 2006, 10:43:20 AM »

basically an assult squad sans backpacks, or a vet tac squad, as per the rules.
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Razielk
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« Reply #13 on: June 24, 2006, 07:15:13 PM »

As much as I like hacking xenos apart with a chainsword, I think I will be wanting to keep them more then a little further then arms length away!
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migb
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« Reply #14 on: June 26, 2006, 05:00:52 PM »

Ehm, the landraider seems a bit weird.  :?
What is the deal with the light green bits?
And the lascannon barrel have a funny texture too.

And how many polys, just to be curious...
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