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Typheron
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Origin of Typheron
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Topic: Origin of Typheron (Read 11468 times)
Typheron
Moderator
Marine Chaplain
Posts: 939
Origin of Typheron
«
on:
July 02, 2006, 04:24:19 PM »
(To explain these rules I'll call him Typheron)
He must be used exactly as described below, and may not be giving additional equipment. Can only be used in a battle where
both players have agreed to use special characters and the army is over 1500 points.
Cost: 155 points
WS:5 BS:5 S:4 T:4 W:2 I:5 A:3 LD:9 SV:3+
Wargear:
(As you said) Blood Sword (we'll call it for now), Jump Pack, Master-Crafted Bolt Pistol (instead of a Storm Bolter) Frag
and Melta-Bombs.
Blood Sword:
This ancient weapon, though beautifuly crafted and semmingly innocent, shines like newly spilled blood and glows an erie red
as if it were possesed by a deamon. It calls out to its weilder with an intoxicating song of blood lust and raw power.
This sword is treated as a power weapon which adds +1 to Typheron's strength when used against a Psyker or Deamon. It also
makes the wielder go mad with bloodlust in combat. As a result Typheron will succumb to the Black Rage on a roll of 1 on the
first turn and a +1 on every turn after (ex. 1-2 the 2nd turn, 1-3 the 3rd and so on). This can not go up to 1-6 on a D6)
When this happens after the 2nd turn the Death Company and Chaplin must follow suit at the cost of -1 attack to each model
(It's hard to keep up with him when he succumbs to the Black Rage).
Fearless:
Automatically passes any Leadership tests required to take. Even those against psychic powers.
Ignore Injury:
On a 4+ the injury is ignored and the model continues fighting. Except from double toughness weapons and weapons that allow
no save.
Maddening Battle Cry:
Although he never talks to his breathern on or off the field of battle, Typheron goes into an unrelentless battle frenzy and
howls like a mad man when in hand to hand combat. As a result any enemy unit that looses in hand to hand combat with
Typheron suffers a -1 modifier to thier Leadership for a morale check.
Death Company:
If Typheron is used in a battle he must join the Death Company and the Chaplin and Death Company MUST be equipped with Jump
Packs. He also counts as a HQ choice.
thus Typheron was born.
Logged
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
Rebellion
Marine Scout
Posts: 87
Origin of Typheron
«
Reply #1 on:
December 02, 2006, 11:38:41 AM »
Fearless? No leadership tests? Darn you, he's invincible
Logged
f it's stupid, but it works, it's not stupid.
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