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« Reply #15 on: August 05, 2006, 12:32:32 AM » |
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The worst problem right now is the empty space at the leg joints. Remember that there is a person beneath the plating, too :wink:
Otherwise good model
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #16 on: August 05, 2006, 12:52:41 AM » |
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he allready stated in previous posts that he ahsnt got around to making them parts yet
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img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
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« Reply #17 on: August 05, 2006, 01:57:10 AM » |
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I've been working on the marines chunkiness, because a lot of people commented on it being to little. I think thats mainly because I used the inquisitor space marine as a model for mine. Thats also why he has such a high neck protector. But I've made it wider and think it looks much tougher now. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7804I feel stupid about it, but I can't find the option in C4D to count the polys of the whole model. But the helmet alone is over thousand already so, probably a lot (although i think the helmet has the most polys by far) Once we all are satisfied with the general form I will start on more details... (details include filling the gaps between the armour pieces)
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« Reply #18 on: August 05, 2006, 10:41:00 AM » |
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hmm, hands.
were needing a pair of high poly space marine arms/hands/gunatlets. Hmmm...
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #19 on: August 06, 2006, 11:59:38 PM » |
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Not so many reactions on the last post... Or maybe that means it looks good now, whatever, I'm going on. I've filled up the gaps between his armour, and started to add little details. I should go and make a bolter first actually. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7821And what did you mean with that comment about the hands Typherion? If you want me to try and make some tell me. I'd love to help out, but I don't know if C4D is compatible with your software and how I need to model som things if they have to be animated later.
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« Reply #20 on: August 07, 2006, 09:02:55 AM » |
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Getting better all the time. Talking about the hands I notice his thumb is connected to his wrist instead of his hand.
Looking at the lower legs in the side-on view they dont look nearly deep enough.
Will the elbow and knee joints be detailed like the hips?
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« Reply #21 on: August 07, 2006, 08:10:01 PM » |
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It is now approaching shit hot, not quite there yet though, It look's proportioned right to me, all I can see with it now is that, like Chrome, i want to know if you'll detail the knees and elbow similarly to the hips - IMO don't can be done with textures to a greter effect and cost less polys - and are you going to make and changes to the backpack because it looks awfully flat and boxish rather than, there is a pupose to this thin onmy back - I think it just needs beeffed up a bit, get rid pof the big space in between his back and the backpack or maybe move them closer together.
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orior pro Imperator est maioribus totus res
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« Reply #22 on: August 08, 2006, 02:38:55 AM » |
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As long as you guys aren't satisfied Ill keep trying to improve. I made the lower legs a little longer and deeper. And I have added the detailed joints. It's probably not the best solution as you say Tortured. But because I can model practicly anything and I can't do much with textures yet, I thought this was the best solution for the time. However I am eager to learn how to work with textures better. http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7844I thought my marine needed a boltgun too, so started out moddeling one for myself. Looking to your version on this site Chrome, I noticed something. You have put things on the left side of your boltgun that are on the right side of the boltguns from my real warhammer models... Is the picture just mirrored or does this have a reason? http://www.cinema4d.nl/phpBB2/album_pic.php?pic_id=7845Im sorry for misspelling your name Typheron (without the i) but do you still need the hands?
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« Reply #23 on: August 08, 2006, 09:17:03 AM » |
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It's been a while since I worked on the bolter, some details may have been flipped, to put them on the side where the player can see them from the 1st person POV.
Yes, we still need some good marine hands. Several attempts have been made, but we're not terribly satisfied with them so far.
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« Reply #24 on: August 08, 2006, 09:36:58 AM » |
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As chrome said, i tried a set myself but they looked, well, shit. Hands are hard to do.
so yes a good set of marine arms/hands would be nice, with them we would be able to get most of the weapons visually in game.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #26 on: August 10, 2006, 08:59:07 AM » |
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And about the hands/arms, how far up do you need them? Just the lower arm or including the shoulder pads? As soon as I get the answer to that I will start with them and post my results on this forum. Cool poses Including the upper arm, but not the shoulder and pad, thanks.
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« Reply #27 on: September 16, 2006, 02:21:52 PM » |
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I love it, it looks menacing and evul. Is there a way to get the model into Source from Cinema4D? What formats can you export to?
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