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Author Topic: rs²_dc_city_conflict  (Read 27302 times)
Anonymous
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« on: September 13, 2005, 05:42:45 PM »

Hello everyone,

I worked a little bit with the newest Hammer editor to test the new features.
After a week I created this little direct confrontation map calls city_conflict.
Please do not wonder about the hud and the pistol. I edited with the HL² Mod Plan of Attack (I got some problems to run the editor with HL Deathmatch).
I think this map will be enough for a little testsession when the first version of RS² will be released.

Here some pictures.




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« Reply #1 on: September 13, 2005, 06:02:08 PM »

Ooooops I forgot to log in.
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Bahl
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« Reply #2 on: September 14, 2005, 10:53:41 PM »

aww sweet ^^. finally we can do ruined cities the way we want to.
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LoC
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« Reply #3 on: September 16, 2005, 08:39:20 PM »

I started working on a own RS² Map. I hope anyone will make some 40k Textures for the new hammer. (they have to be 4x normal size)
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ChromeAngel
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« Reply #4 on: September 17, 2005, 07:09:48 PM »

Here is a pair of imperial eagle models  for use in any rival species 2 map :

http://www.chromeangel.co.uk/Models/imperial_eagle.rar
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ChromeAngel
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« Reply #5 on: September 18, 2005, 02:25:51 PM »

try these materials out :

http://www.chromeangel.co.uk/Exterminatus/necromunda.rar
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zenarion
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« Reply #6 on: September 18, 2005, 04:45:57 PM »

and ill start making static prop models for the maps.
or at least learning to...  :oops:
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LoC
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« Reply #7 on: September 19, 2005, 03:41:11 PM »

Very well will see what i can do with this mdls Smiley
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The Vastator
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« Reply #8 on: October 31, 2005, 12:06:13 AM »

impressive!
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ver vigilant!

zenarion
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« Reply #9 on: October 31, 2005, 09:46:48 PM »

xsi did not want to be my friend. so im back to modeling with MS3d. hopefully, ill get around to make something for you Smiley
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