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Author Topic: Fixing up Alpha 7.10  (Read 55936 times)
Valvatorez Jr.Commissar
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« Reply #30 on: December 06, 2012, 06:16:02 PM »

I have to agree with NQSS about the Lictor nerf. Chrome why did you do the opposite of what made the Lictor leap useful?   The leap recharge should be several seconds longer and the range changed back to what it was. The Lictor already has invisibility, a skilled player shouldn't mind waiting in the shadows for it to recharge.

Also agree about the bolter for Veteran as it's usefulness is limited to having a long weapon when the plasma pistol runs out of ammo.(I don't last long enough as Vet to run of ammo) Get rid of it for now and give more reserve ammo to the plasma pistol. It should be the long range option when Vet gets future war gear like the relic blades and thunder hammers,etc. Assuming that the Vet is meant to be a Vanguard Veteran.

Genestealer does seem a bit overpowered compared to the Tactical as damage per second was high enough already by lowering the re-fire the delay in melee.

If your going to nerf Thope warpbolt the Warpblast should do more damage or at least make it take less energy. MediThrope should be hanging back with his team anyways so he shouldn't need anything to compensate.

Assault needs more than just the jump pack to put him on par with Teir 2 classes, such as melta bombs suggested earlier. As he is still very little threat to Warriors, at least to me because I have a mouse that can make my shots more accurate or make mouse sensitivity higher and turn faster than my enemy. If he's going to be tier 2 make him an Assault Sergent with plasma pistol combo with the same damage as Vet's old chainsword had or at least change his ranged weapon to a relic bolt pistol with a higher damage per second.

Biovore needs a flatter trajectory and the projectile slightly faster as it's impossible to predict where your spores will end up as he's still inferior to thrope when it comes to long range attack power. If it gets too spammy nerf the damage slightly.

Suggestions for future updates:
You should really implement the Crushing claws damage boot or dps(ie faster refire) in the next patch, as Venom Fex is still a better choice. I'd also suggest a speed boost ability(tie it to reload) that the Venom Fex doesn't get.

If we already have Vanguard Vet, the Special could be renamed as a Tactical Sergent or a Stern-guard veteran when the Plasma gun and Flamer are implemented. He already has one weapon that both types of Space Marine's use.


Pyrovore tier2 tank if your unable to make Tyrant Guards since the lone Lictor is currently the only Tyranid melee class that is on the second tier.


Quote from: Dark Marine


There is a little problem with the Thrope. If you have the healing ability, then you always loose your "heal power" independent whether a teammate is in range or your own health is full. I tried often to heal some teammates, but I got no feedback that Iam out of range, because I loose the power anyway. This shouldnt happen. To fix my mentioned problem would be helpful to know whether I heal something or not.

Agreed. Medic thrope needs better feedback for both the healer and the patient. A new sound for the healing bolt might be the best thing as it shares it with the warpbolt.
« Last Edit: December 07, 2012, 02:34:49 PM by Oolon Colluphid » Logged

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ChromeAngel
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« Reply #31 on: December 06, 2012, 07:03:26 PM »

There is a little problem with the Thrope. If you have the healing ability, then you always loose your "heal power" independent whether a teammate is in range or your own health is full. I tried often to heal some teammates, but I got no feedback that Iam out of range, because I loose the power anyway. This shouldnt happen. To fix my mentioned problem would be helpful to know whether I heal something or not.

If you are looking at your team mate it should be easy to tell if they are being healed since a sparse cloud of red particles will rise up around them and if you aim directly at them you can see their health level.
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« Reply #32 on: December 07, 2012, 04:24:07 PM »

I know that you can see the health of a teammate if you are close enough, but I didnt notice the red particle. The thing is, what disturb me, that you alway loose your power if you try to heal independent whether there is somebody to heal.
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ChromeAngel
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« Reply #33 on: December 07, 2012, 08:01:12 PM »

I have to agree with NQSS about the Lictor nerf. Chrome why did you do the opposite of what made the Lictor leap useful?   The leap recharge should be several seconds longer and the range changed back to what it was. The Lictor already has invisibility, a skilled player shouldn't mind waiting in the shadows for it to recharge.

If your going to nerf Thope warpbolt the Warpblast should do more damage or at least make it take less energy.

Biovore needs a flatter trajectory and the projectile slightly faster as it's impossible to predict where your spores will end up as he's still inferior to thrope when it comes to long range attack power. If it gets too spammy nerf the damage slightly.

Suggestions for future updates:
You should really implement the Crushing claws damage boot or dps(ie faster refire) in the next patch, as Venom Fex is still a better choice. I'd also suggest a speed boost ability(tie it to reload) that the Venom Fex doesn't get.

The lictor leap was a bit of a cock-up on my part, I missed a file out of the patch.  It should have been requiring full energy to leap, rather than half, so it effectively ended up jumping twice as often as it should

I'm not feeling that warp blast is underpowered at the moment, but I will certainly buff it if you think it's really necessary.

Making spores faster will just make them bounce further and become even more unpredictable.  We'll be testing a "fuse" system for mines this weekend, which should stop them being exploded in the Biovore's face.

If the VC is OP we need to nerf the VC not buff the screamer killer.  Carnifex was balanced before the VC was added, so the VC should be tuned to that level otherwise we just get into a case of power creep, which is what i've been trying to manage in the 2nd tier.
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« Reply #34 on: December 07, 2012, 10:36:44 PM »

power creep only occurs if the existing classes arent brought up to standard, which is completely different since the introduction of the new classes... screamer killer was only balanced if that thing wasnt in a fex train or facing a heavy bolter ( which means you will be eaten alive by that hb).

thats why i actually suggested a health buff for the fex, to make it on par with the vc, which doesnt feel op due to inaccuracy. the thing is , the vc fex is an awesome overall package , just like the termie. id rarely go for the heavy instead of termie for example if there are no spam o thropes around.
you can always make his walking speed slower, remove sprint, mess around with cc attacks, or health.
i wouldnt  kill the player experience with the vc, it feels kinda like the weapon should atm.

id suggest removing the bolt for the dakka thrope and give it the short range, but 1 hit death warp lance with a long reload. that way the thrope will be a slow firing, but extremely deadly opponent, dedicated as a second line support unit, while healer thrope can have the bolts, maybe nerfed if needed.

if stealer is seen as op, you can slightly nerf its jump range. it needs a good attack speed to hit in melee, its very hard for such a small unit to effectively deal damage in melee, compare it with the warrior and youll know why.
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ChromeAngel
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« Reply #35 on: December 08, 2012, 10:31:57 PM »

Alpha 7.16 After Action Report
Maybe i'm just hyped up on chocolate eggs, but todays build felt better.  Small turnout but that's not surprising since I only posted the patch 10 minutes before the test.

Can't say i'm a fan of the Thrope changes, but i'd like more opinions before I revert them.  Medithrope didn't not get a look in due to the small team sizes, so will need more testing tomorrow,  Nerfing the stealer speed slightly was not an effective nerf, I'm going to have to try something stronger.

Not enough examples of lictors or screamer killers to judge those changes either.

Marine ragdolls seemed to work OK, jiggled a bit more than they used to and pose slightly differently.  Grenadier wargear seem to prove it's worth.  The biovore changes worked well, it just needs a smidgen more buffing to bring him up to par.

Bugs
  • Missed the warrior player model out of the patch
  • plasma pistol combo was using the inferno combos world model
  • plasma pistol did not get any spare ammo

Suggestions
  • Smoke grenades for the grenadier
  • Powersword only alternate wargear for the AM

Expect patch 7.17 tomorrow afternoon, to be a roll up of changes from 7.0 to 7.17 and fixes for those few issues.
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Valvatorez Jr.Commissar
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« Reply #36 on: December 08, 2012, 10:58:57 PM »

Would it be possible to reskin the Power Sword to glow? Asking before I edit the vmt file  and end up with error texture(pink and black) sword.
« Last Edit: December 08, 2012, 11:09:24 PM by Oolon Colluphid » Logged

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« Reply #37 on: December 08, 2012, 11:53:57 PM »

probabaly
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« Reply #38 on: December 09, 2012, 06:15:29 AM »

Nerfing the stealer speed slightly was not an effective nerf, I'm going to have to try something stronger.
decreasing health again?

  • Powersword only alternate wargear for the AM
so , from powering up VET to be an actual t2 class we are having the AM powering up for once again say BYE to the VET?
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« Reply #39 on: December 09, 2012, 09:04:42 AM »

I'm thinking of nerfing the stealers ROF again, but restoring his movement speed.

The thing about the powersword AM suggestion was that was his ONLY weapon, no pistol at all.
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Valvatorez Jr.Commissar
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« Reply #40 on: December 09, 2012, 01:19:43 PM »

Behold my lazy and clueless attempt at making the power sword glow.




It's purple because I copied someone else's VMT file and truly have no idea what I am doing.

Chrome If you are going to give Assault the lone Power Sword (no gun)as wargear, rename him to an Assault Sergeant as standard Assault Marine doesn't get power weapons. However he can replace his bolt pistol with a plasma pistol(ie old chainsword plasma vet combo) or hand flamer according to Lexicaunum .

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