That's probably capped by the ammo type, I did not think to change that. Having been on the receiving end of a grenade salvo i'm now worried about them becoming too spammy.
EDIT
I need to use the hints from the wargear, rather than the class when a player spawns
If it gets too spammy, nerf them to five.
That was confusing when a hint showed for a weapon I didn't have.
[
Balance wise the marines seem to loose a lot. I'm still not sure why, no one class seems overpowered.
A few maps need redone, because most of them where made before Biovore and the Venom Cannon were implemented. So many may need changes to reflect the Tyranid's new long range firepower.