Pages: 1 [2]
Author Topic: 7.17 Rollup  (Read 33809 times)
ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #15 on: December 13, 2012, 10:20:15 PM »

Alpha 7.18b After Action Report
As a group of largely experienced players we roared through the maps at a fair old rate.  Turnout was a bit low for judging the balance.  Nothing stood out as being particularly OP though.

No new breakages, except maybe a heavy weapon selection.

Also grenades are maxed at five for some reason. Source won't let you make it six Chrome?

That's probably capped by the ammo type, I did not think to change that.  Having been on the receiving end of a grenade salvo i'm now worried about them becoming too spammy.

EDIT
I need to use the hints from the wargear, rather than the class when a player spawns
« Last Edit: December 16, 2012, 07:53:41 PM by ChromeAngel » Logged

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #16 on: December 16, 2012, 09:21:00 PM »

Release Candidate 1 (7.20) After Action Report
That seems to go well, all the content was in and working. The only bug I saw was that chinswords and powersword seem to have their kill icons swapped.

Balance wise the marines seem to loose a lot.  I'm still  not sure why, no one class seems overpowered.  The recent terminator buff makes them kind of awesome (as all 3rd tier classes should be).

I made some changes to Thunderhawk earlier today, i'd like to test those on Wednesday once i've done a full compile.
« Last Edit: December 16, 2012, 09:35:53 PM by ChromeAngel » Logged

Valvatorez Jr.Commissar
Marine Scout
***
Posts: 81


I need a hat sprite. Because Hats are cool.


View Profile
« Reply #17 on: December 17, 2012, 07:04:42 AM »


That's probably capped by the ammo type, I did not think to change that.  Having been on the receiving end of a grenade salvo i'm now worried about them becoming too spammy.

EDIT
I need to use the hints from the wargear, rather than the class when a player spawns

If it gets too spammy, nerf them to five.

That was confusing when a hint showed for a weapon I didn't have.


[

Balance wise the marines seem to loose a lot.  I'm still  not sure why, no one class seems overpowered. 



A few maps need redone, because most of them where made before Biovore and the Venom Cannon were implemented. So many may need changes to reflect the Tyranid's new long range firepower.
Logged

"An open mind is like a fortress with its gates unbarred and unguarded" -Space Marine Librarian

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #18 on: December 17, 2012, 09:44:05 PM »

2 more ideas for after the Beta

  • Shrink the drop zone sizes so we can have more players per team per map.
  • Handle different aspect ratios in the full screen map loader.
Logged

Valvatorez Jr.Commissar
Marine Scout
***
Posts: 81


I need a hat sprite. Because Hats are cool.


View Profile
« Reply #19 on: December 17, 2012, 11:10:42 PM »

May I suggest giving Vet a Scoped Bolter with Hellfire rounds(or Kraken if its too early) as a Wargear option since Special is going to have three different weapon sets?
« Last Edit: December 18, 2012, 06:31:17 AM by Oolon Colluphid » Logged

"An open mind is like a fortress with its gates unbarred and unguarded" -Space Marine Librarian

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #20 on: December 19, 2012, 10:57:12 PM »

7.20 Release Candidate 2 After Action Report
Turnout was not as good as I would have hoped, but I guess that may be due to the last minute patch.  Rather annoyed at everyone for bitching and making suggestions while i'm trying to film gameplay demos.  What was patched all seems to work fine (at least no worse that it was before), which is good news.

Unless I get any reports of big boo boos all I have to do to have this ready for Saturday is:
  • Build the final installer
[/li]
[li]
  • Build the Final ZIP
  • Go over the game footage for good action stills[/li]
    • FRAPS some game footage
    • Edit together the best gameplay footage into a promotional video
    • Upload the video to Youtube
    • Upload the installer and ZIP
    • Write a News post highlighting the changes since 7.0, including at least 4 pictures and a video
    • Mirror the installer, ZIP, video and news post to ModDB
    • Update the downloads page
    • Mirror the video to Steam
    • Wrap some Christmas presents

    Note: the BP in the AM combo is not producing a muzzle flash or making reload sounds.
« Last Edit: December 22, 2012, 02:21:42 PM by ChromeAngel » Logged

Pages: 1 [2]
Print
Jump to: