id make a suggestion though, simply coppying city conflict isnt that great of an idea. rather than that, try to take the things that make tarsis, city conflict and digsite amazing and combine them into a completely new map.
all of the mentioned maps have certain areas in them which lead to amazing battles;
make your maps have their own identity, tell you their story, make the player feel like hes part of a specific battle.
engulf him with the colosal sizes usually used in 40k, the gorgeous, gracious archtecture of a high tech universe combined with a mythic medieval feeling. when you make an area, try to imagine what it could really look like in 40k. what would you imagine a high tech gothic garage to look like if you were a munitorum disciple working at that place for example ?
use the gameplay features such as very close spawn points, so youre in engagement range nearly instantly after spawning.
digsite has that amazing area between the tomb and the bunker which offers cover, plenty of field of vew for ranged units, no class really falls short there.
city conflict had those huge surroundings on the skybox, you kinda felt you were in a small imperial city
(yes i know source has mapping limitations, but its the best you could do at the time with it. )
and the thunderhawk area which allows for more or less dynamic battles
tarsis has pretty impressive amount of tactical flexibility to it in nearly all areas and looks simply gorgeous.
that nid cave is a place to be feared, you kinda fear entering tat place knowing its swarming of nids there in the darkness.
you see, you dont neccesarily need to copy paste city conflict to make an amazing map, youve already proven your capability to make awesome maps. i want to see what goodies youve got more to impress us with, so freshness is very much welcome.
vman has prepared flak explosions , aa tracers, landing nid spores and artillery barrages to use for the skybox, it should give a little kick to your artistic creativity
