Flamers are agreed by players to be OP, as it kills a Carnifex in seconds.
Plasma Gun feels like an inferior choice to the melta and flamer, charge up takes too long and the bolts travel too slow. I suggest buffing its speed match the Zoanthrope warp blots and start nerfing it from there.
Venom Cannon stops reloading when you attack, this wouldn't be a problem if the maps didn't favor melee. Maybe replace his claws with spine banks and make the arms for just reloading the VC or give his claws biomorphs.
It's also strange that his claws does the same damage as the the Screamer Fex's, when he only has two arms. So now he's OP in a way that doesn't sense to the player.
Missile launcher buff makes it more useful, however the refire rate seems a bit high. It should be simi automatic.
Warrior still feels much weaker than the bolter tactical. Genestealer is good against Tier 1 and only them, which is I personally think how it should be. Assault however is still useless even against Warriors and Genestealers.
Also the Biovore nerf should be moved up, as he's the one Nid class that owns the other team.
Meltaguns also kill fexes in seconds if they get in range. What we need to do is compare like for like. I suggest we compare melta VS fex then flamer vs fex in the test lab firing range. I can then tune the damage per fireball though the console.
According to the code the plamsagun fires more quickly and has faster moving bolts than the Warp Blast zoanthrope wargear (not checked that medithrope is using the same values [it
should]) in this version. Again a head to head test in in the lab is called for.
VC reload is not quite working as I had intended, it was supposed to require 4 reload key presses per shot, so it's not quite right as it is, but no broken enough to hold up the patch. Yes the claws do the same damage from both wargear set, however the Screamer Killer can hit 4 separate targets with each strike, where as the VC can only hit 2. It's not obvious in lab testing, but it does make a kind of sense.
Is the ML good enough that you'd choose it as often as the HB? If not let's hold off the nerfs.
With the removal of the BP from the bolter tactical the balance of power should have swayed in the warriors favor. The big damage buff to the Csword has put him at a bit of a disadvantage against Grenadiers, Medics and Assault marines though. Seems to go down fast VS flamers too, but tuning the flamer damage needs to be done anyway.
I am wondering if it's time to start nerfing the spore mine damage, rather the ROF.