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Author Topic: Alpha 9.05 - Refining the armoury  (Read 6636 times)
ChromeAngel
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« on: March 25, 2018, 11:03:18 AM »

Alpha 9.05 rolls up a collection of weapon improvements and tweaks since Alpha 9.02, including balance fixes to the Sniper Rifle, Shotgun, Meltagun and Plasmagun.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Alpha 9.05 Features (including 9.04 and 9.03)
  • New shotgun firing sound effect from DontAsk4470.

Balance
  • Buffed Meltagun damage from 7 to 8 per hit.
  • Buffed Shotgun damage from 9 to 10 per hit.
  • Buffed Plasma bolt speed from 4000 to 5600.
  • Nerfed Plasma bolt size from 8x8 to 6x6 (4x4 for pistols)
  • Decreased the cost of the sniper rifle from 75 points to 175 points.
  • Nerfed the capacity of the sniper rifle from 8 to 4 shots.
  • Nerfed the accuracy of the sniper rifle even more.
  • Decreased the cost of the specialist classes from 150 to 55 points.
  • Decreased the cost of the specialist classes Meltaguns to 0 points.
  • Increased the cost of Flamers to 100 points.
  • Increased the cost of Plasmaguns to 105 points.
  • Nerfed the accuracy of the sniper rifle based on how much the player is moving around.
  • Nerfed Carnifex armour so that boltguns can hurt it again.

Tweaks
  • Shotgun primary attack now fires both barrels.  So it's now 4 shots per reload.
  • Exponent maps for the scout's Shotgun and Sniper Rifle.
  • Sniper rifle now un-zooms if you move in any way other then turning.
  • Sniper rifle now un-zooms when reloading.
  • Added an option to Ammo shrines so they can dispense ammo for free (for use in the lab maps).

Bug Fixes
  • Attempted to fix cancelling out of the class and wargear menus (again).
  • Fixed sticky feeling Plasmagun trigger.
  • Fixed a crash bug relating to notices about objective captures and map votes.
  • Fixed the sniper rifle view model turning upside down when scoped.

Future Plans
The scout is currently using power armour hands in first person as a placeholder, one day he will have his his own properly gloved hands.  Then it's time to refresh all the imperial chapter packs with their own scout skins.

« Last Edit: March 31, 2018, 10:04:15 AM by ChromeAngel » Logged

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