Alpha 9.19 has a new space marine drop pod model, some tweaks and bug fixes.
Please note the patch version can only be used to upgrade from version 9.18 to 9.19.
Install the Source SDK Base 2013 Multiplayer- Navigate to the "Tools" section on your Steam games "Library"
- Install the "Source SDK Base 2013 Multiplayer"
- Run the Source SDK Base 2013 Multiplayer at least once.
- You can exit once the menu has finished loading.
Install the latest Exterminatus Alpha- If you already have EX alpha, delete it.
- Run the alpha installer and follow it's instructions.
- Restart Steam. You should now see the Exterminatus Alpha listed in your library.
The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from
40ksource.com. Please try the ModDB first.
Features- Drop Pod model by Clay_more, skins and animations by ChromeAngel. For use in new maps, eith decoratively or as an objective marker / spawn point. Skin details are incomplete and expect to be finished by 9.20.
- New version of the lab map for testing the scale and animations of the Drop Pod.
Tweaks- Re-skinned a pillar prop contributed so long ago Iit's author is now lost to time (maybe Nic2). Can be seen in ex_valley and both versions of city_conflict.
- Added a imperial terminator jump animation. Initially terminators did not have the ability to jump, so the model was created without a jump animation. There is known bug where he doesn't hold his weapon pose while jumping, IMHO this is better than the T-pose jump from previous builds.
- Tweaks to improve the look of csm_city_conflict. Added chaos decals, restored the skybox, re-aligned some prop models.
Bug Fixes- Fixed an edge case bug where the Imperium wins by killing all the opposing team and an objective is captured (even if it's the imperials starting objective).
ProblemsI (Chromeangel) have attempted to fix the apothecaries missing narcathium jump animation (as the terminator was). The animation and activity seem to be correct in the model, but for an unknown reason does not get played in-game.
Weekly calls for new contributions have been met with deathly silence since alpha 9.18.
The new player models promised by Joazzz and announced with the last major release have not been delivered. They may be held up at the animation phase as Kharos has had trouble with his Source Film Maker files being corrupted.
Hope on the horizonA player called Krieg has contacted me on the EX Discord and expressed an interest in doing some coding work for EX. He's never developed a Source mod before and may not even know C++. He's trying to get started anyway.
Future PlansNext month I plan to finish the Drop Pod skin and fix up the terminator Jump with weapon aiming. I will then compile the changes since 9.15 into what will be the final version of EX in the foreseeable future.