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« Reply #15 on: December 14, 2006, 11:34:02 AM » |
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Cool. Aside from the weapons you have right now, will you add any more weapons, such as the Devourer or Missile launcher? Well that is another of the general directions we could take for expanding EX in later versions. Again I don't want to commit to adding anything beyond what we need for the synapse mode, until after it's released and played.
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« Reply #16 on: December 14, 2006, 01:44:44 PM » |
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anyone who knows me will be aware of my love of MLs, so ill be vetoing for one continually.
dunno if thats a good thing or not but i like my big guns.
The thign is were still so early on in the design and construction of RS2:Ex that we dont know how it will play or how most of the weapons will act.
Were not going to be adding stuff for the sake of it, RS1 did that and it takes 2-3 months of continual testing just to balance the alpha before its released.
Chrome said most of it above, we will learn from the first pubic release, ask what people think and then start adding things as needed.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #17 on: December 14, 2006, 09:02:46 PM » |
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Right, understood 
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"The Emperor's light alone will I follow. I am commanded by no other, for he is the true emperor, and saviour to our people. In his name I shall fear no danger nor feel the greatest suffering from my enemy." - Tyranus Morin, Deserted Legion Chapter Master
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« Reply #18 on: December 15, 2006, 09:57:52 AM » |
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Checking the RS2 wiki (no you cant see it) the Thunderhawk gunship will dispence ammo to all who are near it when it lands, thus allowing you to reload.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #19 on: December 16, 2006, 01:04:01 AM » |
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how far off is an alpha?
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« Reply #20 on: December 16, 2006, 01:37:10 AM » |
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were playing the alpha right now, i think you mean beta. Thats the public release.
all i can say is a while, it will be next year before anything public goes out, mainly due to animation issues (its taking us a while, none of us are pro animators) and the coding of things.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #21 on: December 16, 2006, 03:27:10 PM » |
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Will you be posting for Beta Testers or are you going to put the Beta out for general release?
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orior pro Imperator est maioribus totus res
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« Reply #22 on: December 16, 2006, 05:10:51 PM » |
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unknown at this time, it depends on how dev team testing goes.
If we need more poeple to test be sure we will ask, mainly we will need more nubers for stress testing the server for lag and the like.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #23 on: January 07, 2007, 07:10:04 PM » |
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As mentioned elswhere count me in for stress testing.
On-topic, how about a Power Fist for Vet Sargeants? I'm not too sure about 'bonuses' for them, but giving the basic tac squad the ability to go toe-to-toe with gribblies like the Lictor and Carnifex would be cool, seeing as the humble Power Fist has been given a new lease on life in the 4th Ed Assault Rules.
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« Reply #24 on: January 07, 2007, 10:44:33 PM » |
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were veru much against giving SMs CC stuff, it WILL be suicide even trying it
Guns is the way.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #25 on: January 08, 2007, 10:02:53 PM » |
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what about the standard space marine powerknife
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am but a figment of your imagination please place your sanity in the conveniatly placed locker at the login screen. thank you
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« Reply #26 on: January 08, 2007, 11:41:33 PM » |
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what about the standard space marine powerknife I don't think there is much "power" in a standard knife. You might be able to take out gaunts with it, an warriors with a lot of luck, but knife + carnifex = suicide
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #27 on: January 08, 2007, 11:50:21 PM » |
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OK, so you're looking for team play right? what if the standard bearer was only effective if the squad stuck around the flag 's radius. The standard could be a weapon or item that limited it's bearer to a pistol or chainsword. Anyway when one guy dies another picks up the banner. The radius of the banner could also glow slightly or be like a "buy" icon in CS when you are in its radius so you know for sure when you've got the bonus. think of it like an aura in warcraft III if you've played that game. Oh and i think the banner should regenerate stamina or eliminate the stamina limit altogether.
And i think Alhaus has a great idea in the apothecary because he encourages team play. Don't make his attacks better though, just let him heal(mabye a passive ability in a radius like the banner), revive, and mabye give adrenaline or something.
mabye a techmarine to repair armor within his radius, and give special bullets and weapons(to hand out to others of course)
what would result is a NEED for team play. IF a medic, or tech dies then your chances of survival go down so you would need to keep an eye out for each other. OR, if the banner falls, you've got to go in and dig it out from the bugs to get that ability back.
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« Reply #28 on: January 09, 2007, 12:12:01 AM » |
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standard bearer is not in our plan at all, if it cant carry a usefull weapon then theres no point given how massive an advantage the nids are liable to have if you only have a pistol.
Additionally a standard is a huge freaking flag, inherantly cool looking but in RS2 your going be doing a lot of stuff, like crawling thoguh sewers, and fighting from building to building. Getting through a doorway with a massive banner is a issue so best not to have em.
Same reason our sargents dont have the backpack mounted banner.
team play will not come from special units, it will cme from core game dynamic and thatswhat were woking on.
im would still like mto see specialist marines tho, but as a support class later on once everything else is working.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #29 on: January 10, 2007, 01:02:28 AM » |
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you could still use the tech or apothcary though, i think the idea of passive abilities are still solid.
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