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Darknar
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« Reply #30 on: January 10, 2007, 02:36:46 AM »

i am against anything like that. we got it in RS 1, with the commanders passive healing ability if your in its specila radius he can move about the battlefeild using the command map and options.

however, the best team tactics is to stick together, have 75% of the squad with similar weapons(bolters in this case) for tactical flexability of being able to keep your foe under cover. whilst you have a couple other specilists! ie a flamer guy and a meltagunner guy..

flamer guy to give pian to anybody that gets close or melta guy to take out the bigger beastys.

(i dont think there is going to be a flamer) so lets replace it with heavy bolter or something whitch im shrue is going to be for the heavy class(still not shure what the heavy weapon is) as i am not a dev i dont really know what weapons there are...

anyway, back on my rant on teamplay.

teamplay isabout sticking together with a group of like minded indivdules who can work together and watch each others backs.

if your a loner, you cant be forced to teamplay. all you can do is take a cheap yet effective class to provided a distraction.

ie boltgun marine.

so the rest of the team players can move into a better position of firing angles. or better defence.


just dont do a leroy jenkins though
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Typheron
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« Reply #31 on: January 10, 2007, 11:39:29 AM »

there is liable to be some passive stuff as vets will provide a squad bonus of some kind.

Heavy weapon is the Heavy Bolter.

speculating on tactics right now is semi pointless as we dont know how the game is going to play.
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Darknar
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« Reply #32 on: January 10, 2007, 06:24:33 PM »

ah but the concept of teamplay have similar elements in every FPS, you will alaways get the loners and the teamplayers. its just having it so both can be satisfied
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Brother-Captain Severus, Deserted Legion 3rd Company Master
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« Reply #33 on: January 10, 2007, 11:26:56 PM »

I've created a list of weapons I believe you guys should consider. I won't go in to them, I've kind-of got them in my head... except, I will just say one thing: Has anyone asked about the flamer?
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ChromeAngel
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« Reply #34 on: January 11, 2007, 09:07:39 AM »

Quote from: "equalizer"
I've created a list of weapons I believe you guys should consider. I won't go in to them, I've kind-of got them in my head... except, I will just say one thing: Has anyone asked about the flamer?


Flamers are low on the priority list, due to their technical complexity.  I'm starting to wish i'd gone for Plasma instead of Melta weapons for V1  :roll:
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Typheron
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« Reply #35 on: January 11, 2007, 09:53:24 AM »

we have a list too you know, its very extensive and includes everything right down to different types of boltgun ammo.

Please do not assume were being lazy but you can count the Dev staff on one hand, unless you wanna make, animate and code the guns yourself they will be delt with when we have time, you know once ive finished my dissertation, once chrome has time from coding and his real job, once Alhaus finishes his University work, once Raziek also finishes a dissertation and when the others have time or are properly trained in there respective areas.

I think its timie for that FAQ...
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« Reply #36 on: January 11, 2007, 11:34:14 AM »

Quote from: "Typheron"
I think its timie for that FAQ...

Quote from: "ChromeAngel"
I'm starting to wish i'd gone for Plasma instead of Mmelta weapons for V1 :roll:


Well gotta say, Plasma gun is easier... and FAQ = good idea
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zenarion
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« Reply #37 on: January 14, 2007, 12:26:58 PM »

A melta does not really make any sense to me, if used against nids. Since they are not made of metal (for what we know) and therefore, plasma seems more interesting to use on them. But heck, melta looks so damn good!
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Razielk
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« Reply #38 on: January 14, 2007, 01:27:12 PM »

When a carnifex is getting a bit too close for comfort, I know what I would sooner have  :wink:
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Alhaus
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« Reply #39 on: January 14, 2007, 01:58:32 PM »

Plus a melta gun dosnt need to recharge and risk blowing your hand off Tongue
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Darknar
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« Reply #40 on: January 14, 2007, 09:43:56 PM »

anyway, the melat is kinda of a uneque FPS kinda weapon, its going to be very interesting what its going to be like to use.
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Wolf
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« Reply #41 on: January 14, 2007, 09:48:14 PM »

*smashes the door open on his mircrowave, turns it on then points at people* similar to this.. but with a visible beam and more concentrated heat at a higher temprature
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Typheron
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« Reply #42 on: January 14, 2007, 11:39:28 PM »

also the closer you are to the source of the beam, the mroe BBQ'd you get.

it also sets stuff on fire.
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zenarion
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« Reply #43 on: January 15, 2007, 05:22:42 PM »

Quote from: "Alhaus"
Plus a melta gun dosnt need to recharge and risk blowing your hand off Tongue


Trust me, i can get into accidents with nerf pistols Wink
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ChromeAngel
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« Reply #44 on: January 15, 2007, 06:35:43 PM »

Quote from: "zenarion"
Quote from: "Alhaus"
Plus a melta gun dosnt need to recharge and risk blowing your hand off Tongue


Trust me, i can get into accidents with nerf pistols Wink


LOL  Tongue
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