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« Reply #15 on: December 22, 2005, 11:06:59 PM » |
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you know we have a chainsword already made? I didn't know it when I started on this one. And since the maker of the "official" chainsword (ChromeAngel) says it's good, it might come to replace that. But Chrome, tell me if it's worth the work to skin, animate and make a low-poly version of it. I've been asking for things to model, and as I didn't got any suggestions, I just started on the chainsword. :roll: Now trying to make a skull for various uses (Gundrone, medidrone, iconography)
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #16 on: December 22, 2005, 11:48:28 PM » |
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probably your best bet right now is to do scenery stuff and generic things as we have still not totally decided on what races to go with.
Get into the IRC chat, your far more likely to get thigs to have a go at if your in there since thats where most of the detail decisions are made, and where you will have to spend your time if you want to be part of the dev team, or even just a alpha tester.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #17 on: December 23, 2005, 12:12:07 AM » |
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Why not a dropship where the Marines respawn? Wouldn't be a bad model for some maps.
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« Reply #18 on: December 23, 2005, 01:54:16 AM » |
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we have a thunderhawk in progess, it will be used to deploy the respawns somehow by flying in and dropping them off.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #19 on: December 23, 2005, 01:58:07 AM » |
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Can't go past gothic styled map props really. They will definately want a heap of those. Other props like rubble, alien plants, WH40K styled building trimmings, signs, bunker doors, lights etc. will all be needed regardless of the setting. The list is endless.
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« Reply #20 on: December 23, 2005, 03:00:37 AM » |
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Can't go past gothic styled map props really. They will definately want a heap of those. Other props like rubble, alien plants, WH40K styled building trimmings, signs, bunker doors, lights etc. will all be needed regardless of the setting. The list is endless. Well if thats the case then just go out looking for prop modelers. There are probably more prop modelers than other modeler. I wish I could help, but I will show some of my friends this who can prop model.
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« Reply #21 on: December 23, 2005, 10:17:28 AM » |
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ive always just thought of them as modelers, no matter what they make! anyway, any modelers wanting to contribute something to this mod, there are quite a few probs that could be done, as said earlier. if however you are set on making player and weapon models do feel free to do so, just keep in mind that we might not be able to use them, depending on the outcome of the poll. but as Chrome keeps saying, a model is never wasted if you are getting practice 
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« Reply #22 on: December 24, 2005, 05:03:32 PM » |
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I am in need of feedback. Currently working on a Land Raider, but I can't really get it right. It's not finished yet, but comments on the features already made, especially the turret, will be welcome.    Also, if someone have a usefull reference photo, please post link.
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #23 on: December 24, 2005, 05:37:47 PM » |
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its not long enough its like the front and back of it have been pushed together, just scale it a bit and make it more long
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img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
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« Reply #24 on: December 24, 2005, 07:13:46 PM » |
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Have you tried looking in the GW store? The proportions of the chassis seem a bit off.
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« Reply #25 on: December 24, 2005, 07:24:25 PM » |
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yeah, it seems too short.
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ver vigilant!
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« Reply #26 on: December 24, 2005, 08:02:23 PM » |
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Yep, a little to short. Make it longer and it will look great.
Will we be able to drive this?
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« Reply #27 on: December 25, 2005, 03:14:56 AM » |
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dunno really, but probably not for the following reasons:
1 - its not to a high enough standard (yet) but oviously that may change
2 - RS2 was being envisioned as a semi tactical shooter where something like a land raider would be very out of place.
in saying we dont know where RS is going to go exactly, its still too early on.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #28 on: December 25, 2005, 01:14:11 PM » |
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I was thinking of it mainly as a scenery piece. It could be placed in a workshop under repair, or as a wreck (perhaps objective?) on the battlefield. Or, having a broken enginge, as a stationary turret.
By the way, what do you recommend for texture size?
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #29 on: December 25, 2005, 09:43:06 PM » |
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I'd s go for a 256 for each door, a 512 for the tracks, a 1024 for any other metalic bits, a 1024 or 2048 for the bodywork and a 512 for the weapons.
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