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Author Topic: The model progress thread  (Read 142436 times)
migb
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« Reply #30 on: December 25, 2005, 09:53:27 PM »

The latest landraider screenshots  Cheesy
(removed old pics to make space in my image hosting)
I'm finished with the landraider polygon work, unless anyone have suggestions.  Smiley
Well, except that I have to mirror the side-lascannons and -hatch to the other side.
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JEBUS
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« Reply #31 on: December 25, 2005, 11:21:41 PM »

WOW!

Thats not bad at all.
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Wolf
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« Reply #32 on: December 26, 2005, 12:49:59 AM »

the front part of the inside bit (not the tracks ) looks to high up, maybe lower then a bit and make the front part of the trackers more rounded, there ratha points atm  Smiley
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« Reply #33 on: December 26, 2005, 03:03:31 AM »

it still seems too short in my opinion..
anyway much better than the previous!
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ChromeAngel
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« Reply #34 on: December 26, 2005, 09:48:36 AM »

Here's a little pic to illustrate my thoughts on the migb's landraider :


The proportions of the upper and lower tracks looked a bit off, infact the back  looks better in this regard.  The tracks need to curve around corners where thay are visible, i'd suggest slicing a cylinder lengthwise to give you good curved corner (their may be better shape based ways in XSI).

The L-raider on the GW store also has a front door that is closer to vertical than parallel to the front of the tracks.  The "teeth" of the front door alos protrude above the part it closes against, rather than interlocking as migb's does.

It is probably not worth hollowing the barrels of the roof mounted weapans in terms of polycounts, but their turrets and hatches could use a few more sides  to round them out.

Sorry I wasn't more descriptive last time, I was rather rushed :roll:

The T-Hawk also uses this style of twin-linked HB turret, I wonder if we could get a better look at it to see if it's applicable for re-use?
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migb
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« Reply #35 on: December 30, 2005, 02:09:47 PM »

A better look at the front twin-mounted guns:
(removed old pics to make space in my image hosting)
There is a center piece holding the two guns together, and connecting them to the outer shell. It also connects them to the base, rounded so it can control the height angle of the guns.
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Typheron
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« Reply #36 on: December 30, 2005, 04:08:48 PM »

looks good, although i would reduce the height of everything, if you were using 3d max i would advise simply using the stretch command on everything but the gun barrels and reduce the height of things to 80%.

The other thing i would advise doin is getting images to o behind your models, i dunno if your program can do it but many modeling programs can.
Get the side views either by phtographing a land raider model or searching the net for one and place it behind the virtual mode. You can then adjust the mesh to batch the bckground images and get the proportions right.
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migb
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« Reply #37 on: December 30, 2005, 04:20:10 PM »

I have used landraider shots as background.
The problem with that is that I've only found isometric shots of the land raider, I need front/side/top shots to do it properly.
And I don't got 40k models myself, stuck with Warhammer.

New landraider screenshots:
(removed old pics to make space in my image hosting)
7376 triangles.
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migb
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« Reply #38 on: December 30, 2005, 04:54:45 PM »

With a tiny bit of optimizing, 7316 triangles.

I've unhallowed everything all barrels except the lascannons, and simplified the lascannons.
The polycount is at 5290 now.

UPDATE
4750 triangles, below the limit at 4800 Chrome set.  Cheesy
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migb
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« Reply #39 on: January 01, 2006, 08:25:44 PM »

Please don't flame me for double posting:wink:
I have made a crude skin for the Landraider now.
Screenshots comming up:



I know that I need to make "holes" in the smoke launchers, and do the tracks and exhaust pipes. Anything else?
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migb
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« Reply #40 on: January 04, 2006, 12:20:32 AM »

Triple-posting!  Cheesy

At long last, here it is, right from the forge! *fanfare*
I would prefere to get someone else to animate it, though.
If noone haves comments, it's *done*.



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ChromeAngel
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« Reply #41 on: January 04, 2006, 09:05:37 AM »

I think the weapons could still use some refinements.

How many skins at what resolution?

Why is the metalwork green?  I have a few more suggestions to improve the skin, i'll go through them on IRC with you.

Did you make the UM symbol on the front?  I ask beacuse we are not allowed to use GW artwork in mods.  If you were inspired by a GW piece that's fine.
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migb
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« Reply #42 on: January 04, 2006, 11:11:15 AM »

Yes, the guns could be more interresting. Any suggestions?

The metalwork isn't green, but I've made grass and dirt strains on the tracks.

Uups... I did actually CnP the GW icon... erm, I'll make something for myself. Or if someone wants to do it for me, please.

And, I'm in need of hosting. I was offered a space at the 40ksource.de site, but it wouldn't accept my password, and I have not got a reply to my error-report post yet. If anyone knows a site that allows upload of HL2 models, please write  :roll:
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ChromeAngel
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« Reply #43 on: January 04, 2006, 08:48:21 PM »

Those metallic bits definitely LOOK green.  Are you sure you didn't set a  diffuse colour for their material?

Those curved tubes under the lascannons, seem rather high poly, I suggest you make that  a bit simpler and restore some of the lascannon barrel details you cut out.

Prehaps the heavy bolters could be improved by a closer study of the models.

I found a site with landraider front and side views (ignore the extra armor)
http://www.forgeworld.co.uk/lrrarmour.htm

See the same sort of gun pods are used here
http://www.forgeworld.co.uk/thunder2.htm
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Shadowdragoon
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« Reply #44 on: January 05, 2006, 12:17:24 AM »

nice
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