Pages: 1 2 [3] 4 5
Author Topic: ex_cityfight  (Read 121300 times)
theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #30 on: July 03, 2007, 11:40:19 AM »

Quote from: "ChromeAngel"
Quote from: "theVAULTdweller"
thanks alot. I need them 32 hammer units wide, 66 high and 16 thick or as close to it with out stretching it out of preposition.

That's all I needed to know.   Sorry it's taking so long to find time to do this.  I hope you wont let this hold up progress on city fight.


no I am on a break with it at the moment because I have mappers block with it so i messing around in half life 2 for a bit,  will get back to it soon though
Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

Typheron
Moderator
Marine Chaplain
*****
Posts: 939



View Profile WWW
« Reply #31 on: July 03, 2007, 01:45:20 PM »

well if you need a hand let us know, right now outside of the team your map is the one thats looking the most complete.

sadly most people without the mod to play it in yet lose interest and go silent.
Logged

God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #32 on: July 03, 2007, 02:03:32 PM »

I don't really need any help at the moment, I have just been working on the map too much, I worked on it this week end constantly basic as soon as I got up until i went asleep, i decided to give it a rest.
Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

Typheron
Moderator
Marine Chaplain
*****
Posts: 939



View Profile WWW
« Reply #33 on: July 03, 2007, 02:21:28 PM »

Ah, thats more work than ive done recentlyand im dev team.
Logged

God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #34 on: July 03, 2007, 04:24:58 PM »

lol well I think i have too much free time.
Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #35 on: July 07, 2007, 07:50:57 PM »

sorry for not updating lately I download insurgency, I just couldn't put it down, but now I have come back to my map and started to work on the church:





Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

CrowbarSka
Guardsman
**
Posts: 11


View Profile
« Reply #36 on: July 07, 2007, 08:15:06 PM »

Nice looking church there!
Logged

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #37 on: July 07, 2007, 11:10:50 PM »

I've scaled down the arched window props, the glass area should now fit the dimensions you specified.  You can get the small props from this link.
Logged

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #38 on: July 07, 2007, 11:19:04 PM »

thanks for that.
Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #39 on: July 09, 2007, 11:32:06 PM »

just finished making a huge window for the back of the chuch:



also changed the front of the church a little bit:

Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

Typheron
Moderator
Marine Chaplain
*****
Posts: 939



View Profile WWW
« Reply #40 on: July 09, 2007, 11:49:55 PM »

nice, very nice!
Logged

God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #41 on: July 10, 2007, 01:51:40 PM »

I have now finished the inside of the church and I have textured the whole thing so here is some screenshots:




Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

Typheron
Moderator
Marine Chaplain
*****
Posts: 939



View Profile WWW
« Reply #42 on: July 10, 2007, 08:43:24 PM »

i cant wait to kill bugs in that place, The Emperor Protects.
Logged

God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...

theVAULTdweller
Guardsman
**
Posts: 41


View Profile
« Reply #43 on: July 10, 2007, 11:16:25 PM »

I have just finished creating a stain glass texture for the windows:



I have also added some monitors to the pillars:

Logged

img]http://img411.imageshack.us/img411/8822/sigfz6.jpg[/img]

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #44 on: July 10, 2007, 11:17:33 PM »

i really like wot uve done Smiley
my only question is size? is this big enough for most if not all nid classes to get in?
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

Pages: 1 2 [3] 4 5
Print
Jump to: