|
 |
« Reply #60 on: July 16, 2007, 08:39:31 PM » |
|
So as far as height is concerned I only need to make doorways tall enough for SMs and then everyone can get through?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #61 on: July 16, 2007, 08:55:12 PM » |
|
roughly yes, aolthough remeber that the space marines stand considerably higher than a normal person.
I normall door height in Half Life 2 is about head level for a marine.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #62 on: July 18, 2007, 01:36:46 PM » |
|
The average Space Marine is about 8ft tall and weighs 240lbs. I think...
|
|
|
Logged
|
"The Emperor's light alone will I follow. I am commanded by no other, for he is the true emperor, and saviour to our people. In his name I shall fear no danger nor feel the greatest suffering from my enemy." - Tyranus Morin, Deserted Legion Chapter Master
|
|
|
|
|
 |
« Reply #63 on: July 18, 2007, 01:47:19 PM » |
|
remeber that those sizes are useless to a hammer map, since it works in "game" units which have very little connection to the outside world.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #64 on: July 18, 2007, 11:01:36 PM » |
|
So as far as height is concerned I only need to make doorways tall enough for SMs and then everyone can get through? The tallest Tyranid is 224 units high when standing strait, all classes (so far) can fit through a gap 96 units high and 60 units wide when crouched (any smaller than that and the nids wont fit). The carnifex may be wider I wont know until I get him animated and tested in-game.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #65 on: July 23, 2007, 02:43:00 PM » |
|
Just to let everyone know, due to the high amount of problems being encountered during mapping with the thunderhawk and harpy were probably gonna drop them in favour of something simpler to allow easyer access by 3rd party mappers.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #66 on: July 24, 2007, 01:18:34 AM » |
|
Do you mean just spawning or are vehicles stuill involved?
|
|
|
Logged
|
"The Emperor's light alone will I follow. I am commanded by no other, for he is the true emperor, and saviour to our people. In his name I shall fear no danger nor feel the greatest suffering from my enemy." - Tyranus Morin, Deserted Legion Chapter Master
|
|
|
|
|
 |
« Reply #67 on: July 24, 2007, 09:41:39 AM » |
|
Just spawning, although its not been decided how its going to work.
the thunderhawk system is just too limiting for anything but huge maps, its shame and 2 weeks ago i was fighting to keep it but its just not workng out.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|
 |
« Reply #68 on: July 25, 2007, 08:41:58 AM » |
|
Maybe leave both options open.
|
|
|
Logged
|
url=http://www.interlopers.net/forum/viewtopic.php?t=18915]Try my new HL2DM map dm_agoge_b2 + dm_zeus_redux[/url]
Still willing to give a kidney to developers, despite being advised not to.
|
|
|
|
|
 |
« Reply #69 on: July 25, 2007, 09:40:19 AM » |
|
cant, the spawn system is one of those things you can only have it one way mainly due to the way in which the thunderhawk system works right now. There cant be more than one spawn system or the entities get very upset.
More than that i cant say as we are just starting to look at how to change it and dont really know where its going to go yet.
|
|
|
Logged
|
God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
|
|
|
|
|