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Exterminatus - Rival Species 2
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Map Style
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Topic: Map Style (Read 12057 times)
Deadmeat
Guardsman
Posts: 30
Map Style
«
on:
July 07, 2007, 05:29:35 PM »
Hi all,
I have fresh queries, this time about the maps. I recall reading somewhere that the general theme was going to be an urban based conflict. While all Imperial buildings are going to be similar no matter what planet they're on (grim, gothic and foreboding springs to mind!), the Imperium is a big place and different systems can have wildly different local architecture. Can anyone tell me what kind of theme is being aimed for in Exterminatus? From the few screen shots I've seen it appears to be a kind of dirty industrial look.
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ChromeAngel
Administrator
Marine Chaplain
Posts: 1267
Map Style
«
Reply #1 on:
July 07, 2007, 09:42:19 PM »
For the 1st release were planning a map set on one of the imperium's many industrial tech level worlds. Most of the buildings will be contemporary with modern day buildings, with a few specialist imperial buildings being of a more futuristic tech feel and a few highly gothic monumental buildings belonging to the imperial priesthood.
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Doombringer
Guardsman
Posts: 9
Map Style
«
Reply #2 on:
September 08, 2007, 12:00:40 AM »
Well, I'm working on a Space Hulk map for when the Ultramarines are scouting for Tyranids to prevent a re-infestation after clearing the planetside.
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quot;Harriers for the Cup!" Commisar Cain taking out a Khorne Berserker
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