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Author Topic: Mode Discussion - Synapse  (Read 202591 times)
zenarion
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« Reply #90 on: January 07, 2006, 09:25:01 PM »

if a player stays alive for a whole round, he should be rewarded for that.
also, the idea of Double Kill, Multi Kill and Ultra Kill. getting more points if you kill players in a sequence. other names than those from UT could be used, or just extra points could be given. i cannot see why the top nid could be called "Devourer" or something Smiley

rewards could be voted for. if several players see an other one being really good in combat, they might want to boost his power, by donating points to him or something. an "Emperor's Champion" can be elected in that way Smiley
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The Vastator
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« Reply #91 on: January 08, 2006, 12:16:22 AM »

Quote
also, the idea of Double Kill, Multi Kill and Ultra Kill. getting more points if you kill players in a sequence. other names than those from UT could be used, or just extra points could be given

blah, that's too arcade, and besides that, it seems that every mod/fps game have something like that.
RS2, in my opinion, should focus on tactics and such, not on who's got the bigger gun or pulls the trigger faster.
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migb
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« Reply #92 on: January 08, 2006, 04:34:30 PM »

Double/ultra-kill - no, you'll be getting enough points by performing the kills. Also, it will discourage people from running in teams, as it's harder getting multi in teams than while running alone. It might be an option for Tyranids, but certainly not for Marines.

I really don't think the "elect a champion" would work. I see a chat channel, where 9 in 10 messages are from people that tries to convince the others that they should be elected champion. You know, that sort of things happens often in NS.  :cry:

Quote
but you won't have 'groupies' following the good players around for no reason other than leaching off their kills.

I don't see this as a problem at all. I guess we all want the players to go where the action is, and where is the action? Where the good players go.
So hurray for groupies!  Cheesy
I could easily see that a person with a heavy weapon could have problems finding someone to guard him while reloading, but now if the guards got points for his kills, that would not be a problem. And, you should of cause get more points for your own kills than for being nearby an ally that scores a frag. I say aim so a medium-skilled gamer during the game gets an equal number of points from his own kills and the teams kills.
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Wolf
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« Reply #93 on: January 08, 2006, 07:04:06 PM »

oh so does this mean when im a marine, im gonna have 5-10 people following me around ^^
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Typheron
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« Reply #94 on: January 08, 2006, 07:11:25 PM »

yes, all of them trying to kill you
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Wolf
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« Reply #95 on: January 08, 2006, 07:13:35 PM »

yea, they probly heard that if they eat my heart they gain all my honor and strengths
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migb
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« Reply #96 on: January 08, 2006, 08:24:00 PM »

Quote from: "Wolf"
yea, they probly heard that if they eat my heart they gain all my honor and strengths

That would be my next gampley suggestion  :wink:
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Wolf
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« Reply #97 on: January 08, 2006, 09:04:17 PM »

ur next gameplay suggestion is for people to eat my heart and gain all my honor and strengths  :shock:
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Neoviper
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« Reply #98 on: September 22, 2006, 05:24:20 AM »

Seeing as how this topic is going a bit off, i'll suggest something.

Most people think the nids are going to be imbalanced because they're better than marines and they get gaunts. so maybe you only get gaunts as a warrior, and when you upgrade to carnifex or zoanthrope, you have to stay by yourself or with a warrior with some gaunts. im thinking this would balance because the carnifex would have massive armor, making him not need gaunts for protection. and the zoanthrope will normally be using ranged weapons and not need a gaunt shield. as for the normal warriors, if the warrior at a decent skill level would be able to take on two marines at once, with 2 or three distraction nids, then it should balance out.

On the marine side, giving them points for being in a group would be making it very similar to NS combat. not exactly the same but not sticking to the unique genre style you guys have going. lots of points for kills, and points for damaging sounds good, although you would have to give less for a gaunt than a player controlled warrior. to balance out the noob factor, maybe have a exclusivly upward curce, where if you dont get kills for a certain amount of time, then the damage you do gives you more points.

This is my first post so im just trying to contribute, i apologize if im breaking any rules, or if these suggestions wouldnt work for some reason or anyother.

Ok, just wanted to say this mod is looking great in just about every way i can think of, just go with synapse and it cant go wrong given a little playtesting and balancing.
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Wolf
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« Reply #99 on: September 22, 2006, 01:26:21 PM »

hi, and welcome to EX, pretty good for a first post, the number of gaunts etc. has not been decided yet, we are going tow ait till beta stages, sow e can test the game and how it plays, if 4 nids is maybe to much, well try 3 etc. also we can change their stats, say 1 shot 1 kill from a bolter, maybe 2 is reasonable. The nids are going for the crazed CC attack, witht he exception of the Warriors DeathSpitter and Termagaunt Fleshborer, the marines are going for tactical squad, with some awesome weapons  :twisted: . but we cant honestly say how many of this there will be, how strong that is gonna be, how many of these does it take to kill this on average, it will all be dealt with during testing  Smiley
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Khargoth
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« Reply #100 on: October 06, 2006, 09:57:50 AM »

Perhaps have a varying number? Now, don't get me wrong and think I'm suggesting that the 1337 players lose their gaunt shields, more on the other end of the scale, newbies that aren't scoring too well can spawn a small horde of the little buggers. I agree that the 'fex and Zoanthrope should not have access to gaunt shields, this encourages players to consider taking the Warrior class, so that the SM aren't fighting lots of Carnifexes and Zoanthropes, which would not be fun.

I like the idea of shared kills, perhaps have a 'squad' menu at the beginning, much the same as the team selection for Garry's Mod 9, where you share kill scores for the other members of your squad while in relatively close proximity. This should limit the 'groupie' factor (I'm talking extreme cases of about 10 marines leeching kills off of 2-3 good people) and encourage team tactics ("Ok, your squad goes that way, we'll go this way").

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zenarion
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« Reply #101 on: October 09, 2006, 09:32:21 AM »

Sounds like a good idea. And it will for sure boost Wulf's "last-stand-o-meter" to see his comrades die one by one next to him.
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Wolf
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« Reply #102 on: October 09, 2006, 05:34:38 PM »

Cool  i like the term last-stand-o-meter
finally my dreams have become wildly known through out the forum
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