Pages: 1 2 [3] 4 5 ... 7
Author Topic: Mode Discussion - Synapse  (Read 202585 times)
migb
Marine Veteran
*****
Posts: 366


View Profile
« Reply #30 on: January 03, 2006, 07:24:43 PM »

Sorry, I think you've missed the point of the game mode.
We are discussing the Synapse mode, which are special in that way that the players will fight alongside AI Tyranid troopers, and special in that aspect that there are NOT equal nr. of players on both teams.
5 vs. 1 means that the teams will autobalance so there are about 5 times as many players on the marine team as the Tyrannid team.

If you want a 1 vs. 1 balance, see the other game modes. I think it's the Tree of life and the Genestealer Cult settings.
Logged

f this is a dream...
My subconscious has a sick sense of humor.

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #31 on: January 03, 2006, 07:26:28 PM »

and you miss understand me, haveing an 18 man server, 15 marines v 3 player nids is just stupid, i would rather see the marine outnumbered then they out number the nids
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

migb
Marine Veteran
*****
Posts: 366


View Profile
« Reply #32 on: January 03, 2006, 07:35:50 PM »

But the marines are only outnumbering in terms of players.
There will be about 2 times as many Tyranid units in the game as there are Space Marines, so SM will feel outnumbered, not 'Nids.
Logged

f this is a dream...
My subconscious has a sick sense of humor.

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #33 on: January 03, 2006, 07:42:32 PM »

ok outnumbered by stupid gaunts, while u have 15 bolters pounding away
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

blackt
Guardsman
**
Posts: 42


View Profile
« Reply #34 on: January 03, 2006, 07:53:44 PM »

question: if i want to play nids on a full server i have to wait 10 years because its like 3 nids against 15 marines?
Logged

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #35 on: January 03, 2006, 07:54:37 PM »

no player teams shell be even like any other game
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

migb
Marine Veteran
*****
Posts: 366


View Profile
« Reply #36 on: January 03, 2006, 07:59:21 PM »

Quote from: "blackt"
question: if i want to play nids on a full server i have to wait 10 years because its like 3 nids against 15 marines?

Yes, and that's the main reason I don't like going 5 vs. 1 instead of 3 vs. 1.

And wolf, you'll only be outnumbered by AI gaunts, right, but you'll still have the huge nasties to worry about  :twisted:
Logged

f this is a dream...
My subconscious has a sick sense of humor.

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #37 on: January 03, 2006, 08:03:02 PM »

for one i dnt know what u mean 5v1 3v1, but overall i wud just rather see even teams, 2-3 gaunts for each player nid, SM's get outnumbered, its what they do, but they do not falter!
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

migb
Marine Veteran
*****
Posts: 366


View Profile
« Reply #38 on: January 03, 2006, 08:54:11 PM »

The problem is that a Synapse creature can easily match 2 marines.
And if they have AI Gaunts too, SM are going to be wasted, unless there are a lot few players on the 'Nids side.
Logged

f this is a dream...
My subconscious has a sick sense of humor.

ChromeAngel
Administrator
Marine Chaplain
*****
Posts: 1267


View Profile WWW
« Reply #39 on: January 03, 2006, 09:00:14 PM »

A possible compromise in order to give the number of tyranids without overwhelming the marines was to nurf the Tyranids to approximately half their codex costs.  This makes 1 Tyranid warrior roughly the equal of 1 marine.
Logged

The Vastator
Marine
****
Posts: 166


View Profile
« Reply #40 on: January 03, 2006, 09:10:38 PM »

a possible solution. I don't mind not following the exact cost rules Cheesy
Logged

ver vigilant!

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #41 on: January 03, 2006, 09:12:20 PM »

plus even if the nids arnt made weaker, it makes the marines work together to win, which is what id like to see
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

migb
Marine Veteran
*****
Posts: 366


View Profile
« Reply #42 on: January 03, 2006, 11:38:08 PM »

I agree, it's probably the best solution to weaken the synapse creatures a bit, especially the warriors (as they should be the cheap, basic synapse units)

Just an additional idea:
The 'Nid species available should depend on the number of MARINE players.
So if there's an equal number of SM and 'Nids, the SM would face only warriors. Then if 20 marines faced 3 'Nid players, they would all be carnifexes with lots of minions.
That would be a cool feature to balance the teams WITHIN THE ROUND instead of waiting to round end before autoteam balance.  Cheesy
Logged

f this is a dream...
My subconscious has a sick sense of humor.

Wolf
Legion of the Damned
Marine
****
Posts: 270


View Profile
« Reply #43 on: January 03, 2006, 11:55:59 PM »

when are u going to see 20 marines v 3 nids, id rather see even teams, and the nids buy bigger bids or new broods with points, and the marines cud buy some better gear, some gear mroe powerful and standing a chance v some of the bigger nids
Logged

img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]  

"Remember the First!"

The Vastator
Marine
****
Posts: 166


View Profile
« Reply #44 on: January 04, 2006, 12:27:49 AM »

Quote
The 'Nid species available should depend on the number of MARINE players.
So if there's an equal number of SM and 'Nids, the SM would face only warriors. Then if 20 marines faced 3 'Nid players, they would all be carnifexes with lots of minions.
That would be a cool feature to balance the teams WITHIN THE ROUND instead of waiting to round end before autoteam balance.

great idea!
Logged

ver vigilant!

Pages: 1 2 [3] 4 5 ... 7
Print
Jump to: