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Author Topic: Mode Discussion - Synapse  (Read 202697 times)
zenarion
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« Reply #60 on: January 04, 2006, 09:38:02 PM »

this means that the AI nids need to be more effective?
and i do not think that a Fex would walk around without enchanced sences.
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Wolf
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« Reply #61 on: January 04, 2006, 09:42:47 PM »

nob but fex's are like dogs ! they cnt look directly up! therefore not seeing the marine jump onto him, plus the lil nids didnt wanna hurt the fex killing the marine and left it to it, thinking that a single marine is nothing to a carny
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JEBUS
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« Reply #62 on: January 04, 2006, 09:45:00 PM »

Quote from: "zenarion"
This is quite a problem actually. Personally, i'd rather see myself as a Nid warrior/fex with 20 followers: gaunts and rippers. When i march through the ruined city i see my pets swarming around me, jumping ontop boxes, climbing walls to some extent. Then, i see 10 marines walking out of a dark alley. The first thing i do, is i make my pets charge the marines, and attach them with a Venomcannon or whatever Chrome feels like giving me. The marines divide their attacks on me and the bots. after a few marines are slaughtered, but also my swarm is, i fold out my whip, my sword and my scythe tail. And take on the marines.




Ok what you are saying is you want every player Nid to basically have an army, which I understand. But also remeber that this is a game ON THE INTERNET so lets say we have 6 player nids. Now lets do 6 times 20 which is 120 bots plus the 6 players. Then lets say you have 18 marines on the other team. It just keeps adding and adding up. This would probably make the game extremely laggy and unfit to play.

Player nids shouldn't have more than 3 AI partners. And these AI nids should have the same HP as a marine buy only do 35% of the damage a player nid dose. An a player nid should be able to kill a marine in 1-2 hits. So lets say marines have 125 Hp, the player nid should do around 115 and after that the 3 AI nids should be able to kill it easy.
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zenarion
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« Reply #63 on: January 04, 2006, 09:45:42 PM »

that is a "what if" scenario actually.

i suggest that a marine and tyranid warrior class are finished, and gaunt bots are added. then testers would see what number of gaunts would be sufficient.
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migb
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« Reply #64 on: January 04, 2006, 11:05:30 PM »

Let us stay with that.

Btw. how many and which Tyranid classes needs to be finished in the first beta?
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Wolf
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« Reply #65 on: January 04, 2006, 11:18:10 PM »

from what i kno there will be a fex thrope warrior and lictors for players and both gaunts as AI, but im thinking about making a ripper swarm
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migb
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« Reply #66 on: January 05, 2006, 12:01:47 AM »

I am pissed off by the fact that there is no list telling what models are actually in progress...
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Wolf
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« Reply #67 on: January 05, 2006, 12:52:37 AM »

ask chrome wen u next see him in IRC
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Typheron
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« Reply #68 on: January 05, 2006, 02:23:17 AM »

well there is a list, but you have to be a Dev member to see it is all.


IRC and ask chrome is, as wulf said, the best way to find out what needs done.
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migb
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« Reply #69 on: January 05, 2006, 12:33:57 PM »

Quote from: "Typheron"
well there is a list, but you have to be a Dev member to see it is all.

Well, that's very interresting, and I have a lot of thoughts about that one statement. I think I've heard it somewhere on the IRC channel before, so it is not compleate news to me. Instead of bombarding you with all the questions, thoughts and comments I have to this statement, I shall ask one short question: "Why"  :?:
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Typheron
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« Reply #70 on: January 05, 2006, 01:15:50 PM »

Control.

Our mod and we want to know who is doing what and why. If youo want to model something for us you have to ask one of them team members.

You also have to prove you can model so we know that were gonna get something useable.
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migb
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« Reply #71 on: January 06, 2006, 10:52:25 AM »

There have been a discussion of an "all is equal"-mode of Synapse on IRC.
Since those who proposed the mode didn't post it here, I will.
The idea is to have an equal number of players on each team. Also, all classes should be equally strong, for both marines and Tyranids. The 'Nids are still playing Synapse creatures with gaunt minions (2-3 per player).
So a Carnifex should be so slow and lumbering that even though it have 10x the health and strength of a marine, it will not be more efficient, because it's easy to advoid. A lictor should have little health, to make up for its camouflage and killing power. Zonathropes should also be quite easy to kill, focusing on long-range shooting. Warriors should be the all-rounder.
And of cause the heavy/special weapons of the marines should be so slow/hard to use that they are not superior to a bolter.

There have also been talks of having just 1 über 'nid (Fex, Tyrant or Zoan - changeble in round), AI-controlled, while players play Warriors or something.

And a suggestion for having half the 'Nid team wait to spawn. Like the first suggestion, this was proposed to allow clans of equal numbers to compete.
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Razielk
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« Reply #72 on: January 06, 2006, 11:24:48 AM »

that was the jist of it, but it is by no means finalised in any way, shape or form!  we are still considering pitfalls in it incomparison to the original brief for this mode.

i will try to clarify it a bit as i see it.

the number of players on each team is equal,  and each tyranid player has 2 or 3 gaunts (we will have to play around with the numbers when balancing if it gets through).  that means if there are 10 players per side it will be 10 marines vs 30 or 40 tyranids (10 players, 20 or 30 AI gaunts) which will give us more of the swarm effect that people seem to be wanting.

The balancing for each class and weapon would be equal, as migb said, so everything has the same "killing potential".  so also as migb said: a carnifex would have 10x the health and strength of a marine, but will be slow and lumbering, so is also inkeeping with the fluff.

also the gaunts in this version are more a substitute for the marines wargear, where the most basic marine has a bolter, bolt pistol, grenades and a knife.  so instead of throwing a grenade into a room before you enter it, the nids would order the gaunts in to draw fire/kill something/act as a meat shield.

again i will say that this version is not finalised in any way, and can change even more.  at present it is not replacing the original idea but now it is open for discussion so tell us what you think  Smiley
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The Vastator
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« Reply #73 on: January 06, 2006, 11:04:05 PM »

well the thing is interesting, even more if, as I proposed, could be implemented marine "classes", each one with its "special ability" (all the same power)in order to have some differences.
But I don't like this:
Quote
And of cause the heavy/special weapons of the marines should be so slow/hard to use that they are not superior to a bolter.

if they're not superior to a bolter they will never get used, unless you meant that to bring down a big carnifex you need a rocket launcher, but this rocket launcher would be almost useless against faster nyds.
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Typheron
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« Reply #74 on: January 07, 2006, 12:39:02 AM »

i think whats ment by that is that each weapon has a strenth and a weakness.

Take the Missle Launcha, it will be capable of delivering a frag round and doing damage over a area. But its gonna take a little while to reload and you have to deploy it.

The bolter cant do blast damage like the ML, but has a bigger clip and a shorter reload time, although its bullets dont do as much damage as a single ML round.

Balanced by things like that, although i dont like the way its been worded here, unless thats what you really mean Raz and then i dont like that concept at all.
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