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Author Topic: MachineGoats Work-in-progress stuff  (Read 110212 times)
Farseer
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« Reply #30 on: March 06, 2009, 11:03:58 AM »

although i cant understand why do you have a goat with wings instead of UM logo...

and uh, the holes they go in a diagonal pattern from top left to bottom right across the goat logo.... kinda seems wrong.... its usually 3-6 holes in random places.... or maybe in small groups..... i dont know doesnt seem random... cause i imagine that the bullet holes wouldnt be intentional on the banner (probably from stray fire), so they would have to random, and if IT WAS on purpose, the flag would be totally destroyed....
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Typheron
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« Reply #31 on: March 06, 2009, 01:56:34 PM »

Because the planet is not a Ultramarines world, and that symbol is the flag of said planet. the same badge appears on the PDF troopers shoulders. Theres a fluff article written somewhere about it but the world were tryign to set the main maps on is Heller IV, with its capital being Lycantim in its various incarnations.

Gives us the freedom of doing our own thing, or tryign to anyway.

I see the stray fire as a fallen fighters gun going off as it falls, creating a trail.

One thing, and i know this is annoying, we probably could use a "clean" version of the banner with the only damage being at the bottom where its frayed, as its liable to be copied in many places and if every one had bullet holes in the same place, its gonna look slightly odd.
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Battle Brother Arius
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« Reply #32 on: March 08, 2009, 05:51:32 PM »

Absolutely brilliant MachineGoat... Grin
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MachineGoat
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« Reply #33 on: March 09, 2009, 09:24:28 PM »

Did the no holes version:


And at some point I'll probably try doing something like this(the generator): http://www.forgeworld.co.uk/perdef.htm

But before that I'll need to finish changes on the crate. Shocked
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Typheron
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« Reply #34 on: March 09, 2009, 11:37:58 PM »

groovy.
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ChromeAngel
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« Reply #35 on: March 10, 2009, 06:55:59 PM »

I once looked at modeling those pylons, but the poly count was astronomical.
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Typheron
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« Reply #36 on: March 10, 2009, 07:30:22 PM »

Yeh i had a pop at them too, still have the models lying about. They were a real pain to try and get right.

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MachineGoat
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« Reply #37 on: September 21, 2009, 08:52:13 PM »


Since it has been way too quiet on this forum I decided to steal away some time for a bit of modeling. This will eventually become a highpoly model of that generator a couple of posts up and ultimately some day a generator prop model for mappers to use. Grin Now if only I'd find the rest of my files... I might even try and have a go for the pylons as well. There's an alpha plane trick they used to use for wheels in old games that might work with some of that detail, but that's a model for another time.
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ChromeAngel
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« Reply #38 on: September 22, 2009, 09:33:13 AM »

Nice generator, glad to see progress hasn't stopped entirely.  Perhaps we could make different LOD models of the pylons, so we can actually have the high poly ones (when you're up close)?
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Farseer
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« Reply #39 on: September 22, 2009, 11:56:14 AM »

Is it me or does it look like that energy generator from DoW? The one from the Imperial Guard?

Either way it looks awesome.... i have models ready too, but chrome is still busy with his crib, so i have no idea how they are, or what to do with them....

Few questions tho, whats that LOD thing you guys keep talking about? and whats the current tri count?
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Typheron
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« Reply #40 on: September 22, 2009, 11:59:24 AM »

Level Of Detail, models can have more than one model, each one is progressivly less detailed and only seen the further you are away from it. So when you get up close you see this really nice, detailed model but when your far away the computer is not wasting its time rendering stuff  you cant see.

Tri's are the number of Triangles the model is made of.
« Last Edit: September 22, 2009, 12:01:01 PM by Typheron » Logged

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Farseer
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« Reply #41 on: September 22, 2009, 12:12:55 PM »

Quote
Level Of Detail, models can have more than one model, each one is progressivly less detailed and only seen the further you are away from it. So when you get up close you see this really nice, detailed model but when your far away the computer is not wasting its time rendering stuff  you cant see.

Oh, i get it. But does it apply to your video settings? I.E model detail low = low LoD?

Quote
Tri's are the number of Triangles the model is made of.

I know what Tri's are, im asking the CURRENT tri COUNT for the GENERATOR.
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MachineGoat
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« Reply #42 on: September 22, 2009, 05:06:28 PM »

Yes, a couple of close up LoD levels could work. I'll look into that once I get this generator finished or close to being finished.

Farseer: As I wrote before this model is going to be the highpoly where I'm going to bake the normals to the lowpoly, so the tri-count isn't actually an issue as of yet(but it's around 2700ish). Smiley
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Farseer
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« Reply #43 on: September 23, 2009, 11:20:02 AM »

cool cool, good to have you back again...
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MachineGoat
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« Reply #44 on: October 13, 2009, 09:10:37 PM »

I managed to put a bit of time aside to work on this one again:


Mostly posting to keep myself focused. Grin
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