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Author Topic: MachineGoats Work-in-progress stuff  (Read 110197 times)
Farseer
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« Reply #45 on: October 14, 2009, 01:43:53 PM »

Nice generator, looking better... keep at it...
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Battle Brother Arius
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« Reply #46 on: October 14, 2009, 05:25:04 PM »

Wow, that is looking better.

That cylindrical structure looks a lot like an ale barrel to me though.  Cheesy  Unless of course, that is how they make their power.  Shocked
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MachineGoat
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« Reply #47 on: October 15, 2009, 09:30:57 PM »

 Grin The beer keg is probably for Promethium or whatever it was that they use to fuel things in WH40k universe. There are two exhaust pipes that I haven't modeled in yet. Check last page for the link to my reference images. Smiley

Anyways here's to nights progress:
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« Reply #48 on: October 16, 2009, 05:54:56 PM »

Good job on the fiddly bits!  Grin

They can be a bugger!
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MachineGoat
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« Reply #49 on: November 16, 2009, 05:30:39 PM »

Been a bit busy with life and other things, but here's the current version of the high poly(around 120k tris):

Still missing bits and pieces, but slowly getting there.  Grin
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« Reply #50 on: November 17, 2009, 08:30:51 AM »

ohhh Smiley

Looks smoother than the earlier renders.  Is it the rendering or changes to the model?
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MachineGoat
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« Reply #51 on: November 17, 2009, 10:17:29 PM »

It looks smoother because there's more than 10x the amount of polygons than before. I used subsurfs and edge creasing to get some smoothness in there, it's going to be helpful once I start fighting with the whole baking process again. I'll have to see how low I can go with the lowpoly, but I'm hoping to get the closest LOD level to somewhere between 3000 and 5000 tris.
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« Reply #52 on: November 21, 2009, 11:44:34 PM »

Looking very smooth Machine Goat!  Grin
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« Reply #53 on: November 22, 2009, 09:08:13 AM »

Oooh, shiny! Really, very nice. Where you using hammer to make the model?
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« Reply #54 on: November 22, 2009, 08:19:28 PM »

Oooh, shiny! Really, very nice. Where you using hammer to make the model?

You can't model prop models with Hammer, you can only make BSP brushes and displacement surfaces(and of course place entities). I'm using Blender 3D to model my stuff, but others use different programs like Milkshape 3D, 3D Studio Max, Maya, Lightwave, XSI, etc.
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« Reply #55 on: November 26, 2009, 09:13:55 PM »

I could actually use this model in a map... Is it skinned?
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MachineGoat
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« Reply #56 on: May 10, 2010, 09:38:19 PM »

It's been a while and I'm busier than ever, but I managed to squeeze in a bit of modeling practice to get back into game.

So here's my heavily work in progress plasma pistol highpoly after three hours of modeling:


Mirroring is on, so some stuff is on both sides that's supposed to be only visible on the other, I'll fix this later.
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MachineGoat
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« Reply #57 on: May 11, 2010, 05:21:45 PM »

Some extra detail thrown in, still mirrored:
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« Reply #58 on: May 11, 2010, 07:11:30 PM »

OOoh Nice!   All those curves really swallow up the polies.
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« Reply #59 on: May 13, 2010, 05:22:59 PM »

by the emperor! this is brilliant dude ! though you could maybe slim the sides of the pistol it looks a little fat from the side but otherwise its godlike !
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